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With this month marking 20 years of PlayStation, it seemed like a good opportunity to revisit a game that played a key role in Sony's rise to power in gaming.
Tekken was a hugely significant release for the electronics giant. Not only was it the first PlayStation title to sell more than 1 million units, it became the yardstick that all 3D fighters were measured against.
Developed by Namco for coin-op hardware in 1994 before being ported to PlayStation the following year, the game was a far cry from the arcade developer's first attempt at a versus brawler, Street Fighter 2 clone Knuckle Heads.
Tekken was a more ambitious undertaking that aimed to take realism to greater heights in the genre, introduce players to a bold new control scheme, and popularise the 3D fighter.
The game sported polygon-based graphics like its predecessor Virtua Fighter, and was dismissed by some as an imitator. However, it was more accurate to call it an evolution of the Sega title.
Virtua Fighter director Seiichi Ishi jumped ship to Namco to work on Tekken, which was originally envisioned as a fundamentally similar offering to Sega's 3D punch-packer, yet the final product distinguished itself in a number of ways.
With a higher frame rate and more detailed textures on its side, there were obvious cosmetic differences, but it was Tekken's innovative control system and cast of characters that set it apart.
Most versus fighters at the time favoured a system of buttons that corresponded with the strength of attack, but Tekken dared to be different, dedicating a button to each of the character's limbs.
Although it was initially disorientating for fighting fans at the time, many of whom were schooled on Street Fighter 2, players soon discovered it was a more intuitive approach to 3D combat.
Tekken's cast of characters brought the game to life and gave it distinct personality, with fighters like deadly assassin Nina Williams and the vengeful Kazuya Mishima soaring to popularity and quickly becoming icons of their genre.
Kazuya's father Heihachi served as the game's final boss, but players could only face him after they had dispatched their fighter's bitter rival, known as a sub boss.
It was a well-balanced roster with Devil and Prototype Jack being characters of fantastical origin, and animal fighter Kuma providing comic relief.
The original arcade edition of Tekken was always a candidate for release on Sony's first home console as the game was developed using Namco's System 11 arcade board, which was based on PlayStation hardware.
The result was a prime example of a coin-op port that surpassed the original, as Tekken arrived on PlayStation with some fan-pleasing bonus features, such as the option to play as the boss characters and full-motion video.
Tekken was a landmark release for both Sony and Namco, and it was received as such in the press. It also struck a chord with martial arts enthusiasts for the attention to detail the development team applied to the in-game fighting styles.
The original Tekken scored two entries in the Guinness World Records Gamer's Edition, one for becoming the first million-selling PlayStation game, and a second for becoming the 'First Fighting Game To Feature Simulated 3D'.
The series as a whole, which now spans five sequels and three spinoffs, also holds an entry in the 2008 edition of the records book as the 'Best Selling Fighting Series for PlayStation Consoles', highlighting its importance to Sony over the years.
Tekken hasn't proven quite as influential in recent years, but that could change next year when the series celebrates its 20th anniversary with the launch of Tekken 7.
With Street Fighter 5 also on course for a 2015 release, the battle for supremacy in the genre promises to be hard fought.
Do you have any fond memories of Tekken? Post a comment below!