November celebrated the arrival of the next-generation of consoles, with the long-awaited release of Xbox One and PlayStation 4.
Nintendo, however, got there first, releasing its successor to the Wii - the GamePad-enabled Wii U - one year ago. But with a less-than-stellar line-up and slow sales, you'd be forgiven for overlooking the system.
Opening sales of Xbox One and PS4 have almost immediately dwarfed the Wii U in the UK. Nintendo's system has been reported to shift 150,000 sales in one year, which Xbox One managed in its opening weekend. PS4, meanwhile, has already sold over 250,000 units.
Despite being available for over a year, Wii U has already been outsold by PS4 and Xbox One.
It's a very strong start for the new consoles, but a notably poor one for Wii U, especially as it's the successor to one of the best-selling consoles of all time. So much so that lifetime forecasts are now at a 25 million, just a quarter of the original Wii. Read More...
Each week, Digital Spy rounds up the biggest mobile gaming releases with reviews and trailers. This week's games include a chilly bike-riding nudist, demon summoning and an evolution of the classic Tic-tac-toe.
Each of the 20 levels has four challenges to complete, which live up to their name with objectives like finding secret passageways and completing the level with only a certain number of jumps.
All the while you will be collecting ice cubes, which can be used between levels to buy clothing for your rider or upgrade his gear.
The game also looks absolutely fantastic, with a crisp minimalist art style that captures the vast, and often surreal, environments in beautiful detail.
Some levels have a tendency to zoom the camera way out to get a better view of the gorgeous landscapes, making the game better suited for iPad play than an iPhone's smaller screen where it's easier to lose track of the speck representing your rider.
Icycle: On Thin Ice is a game that is at once both silly and poignant, backed up by solid level design that makes it the perfect game to play during the cold winter months.
After possibly the biggest release month for games in years - thanks to the launch of Xbox One and PS4 - comes a very quiet December, with an array of downloadable titles and familiar franchises for platforms old and new.
Battlefield 4: China Rising
Release date: December 3 (Premium members), December 17 (other users) Platforms: Xbox 360, Xbox One, PS3, PS4, PC
The first expansion pack adds four new multiplayer maps set in China, alongside two new land and air vehicles, five new weapons and two additional gadgets.
The expansion is available to Premium users two weeks early, and will release for other users on December 17.
Asking questions is part of a Rabbi's nature, and it isn't long before Rabbi Stone's curiosity inspires him to play detective and investigate his benefactor's death.
The puzzles mostly revolve around picking up on clues through dialogue rather than inventory management, so it might be handy to play with a pad of paper nearby to write down key words and phrases that you don't want to forget.
It isn't the longest adventure game - clocking just shy of two hours - but the compact length allows it to tell a satisfying story full of well fleshed-out characters and without any padding to dilute the plot.
For the HD remake, The Shivah: Kosher Edition has received significant improvements to its visuals, with backgrounds and character sprites featuring much greater detail to help bring the game's vision of New York City to life.
The Shivah: Kosher Edition was overlooked by most players upon its initial release in 2006, but adventure game fans would be making a huge mistake to let that happen a second time to this wonderfully written murder mystery.
As we move to the release of Xbox One and PS4 this year, Digital Spy looks at some of our favourite Xbox 360 and PS3 games of this generation. This week, Ben Lee remembers Spelunky.
The premise of Spelunky is seemingly simple: you play as an ambitious explorer, whose objective is to navigate down a set of caves in order to reach an elusive but legendary treasure at the bottom.
But naturally, it's not that easy. For starters, you only have one life. If you die, all of your possessions are lost, and you must start all over from the top, though you can eventually unlock shortcuts.
Then there are the monsters and obstacles which are littered throughout. Anything can go wrong if you're not careful.
From the nuisances of bats, snakes and arrow traps in the mines to mummies, crush traps and lava in the temple, the game is happy to sit there waiting for you to screw up.
A major feature is that levels are procedurally generated, meaning that no two runs are the same. It almost never borders on unfair, though; you're certainly encouraged to deviate and explore the entire area, but there's always a path to the next exit, even if you can't find it at first.
Starting off with only a small quantity of bombs and ropes, taking the time to check everything out and upgrade your character is the key to success, especially in making your way through the unforgiving ice caves and temple.
You'll spend most of your time, especially early on, trying to get stronger, by unearthing and collecting jewels, spending your money at shops in exchange for some extra bombs, climbing gloves, or a shotgun - whatever tickles your fancy - and saving damsels to increase your health.
Or maybe you'll sacrifice the poor damsels at an altar for a monkey that poops out gold.
The best part about the platformer's procedurally generated nature is that while it adds challenge, it never forces you to rely on memorisation. Instead, you're constantly learning new things about the game as you play.
It's for this reason that you're always compelled to have another go every time you die. The wealth of knowledge you accumulate over time leaves you increasingly better equipped to tackle the unpredictable caves.
Blasting a giant spider - intimidating at first but easy when you figure out how - gives you bomb paste. Royal jelly, dropped by a Queen Bee, grants an extra 4 HP. The ankh - costing $50,000 and can only be found in the hidden black market - will resurrect you once after death.
Spelunky is filled with little secrets that are begging to be discovered, and even after a couple of hundred runs, the game still manages to delightfully surprise you with something new.
'What could possibly go wrong here?' Famous last words.
Of course, it's pretty inevitable that some enemy, trap or hazard will be your downfall. But as disappointing as dying is, you'll often be able to take something away from your demise.
The mistakes you make in your first hour of playtime out of naivety, you shouldn't be making at all in hour ten unless you get careless. You'll instinctively approach jars with caution, avoid mantraps unless absolutely necessary and prepare yourself before picking up that shiny idol.
What's also impressive about the title is, everyone has their own approach, their own strategies and their own favourite items that they always seek out.
How much effort would you go through to rescue that damsel? How many bombs would you use to reach those crates and chests? Would you save up for the pricier accessories like the jetpack and ankh?
The Temple - the final area on the main path - is a place of nightmares
Take the shotgun-wielding shopkeepers. I personally think twice before angering them (too high-risk), but rob and get the upper hand against them, and you'll be better off. One person's methods may be another person's definition of insanity.
Spelunky's unpredictability compliments the learning experience perfectly. By getting the hang of how the game works and its nuances, you'll grow to be more flexible and consider other approaches when you need to.
It's procedural generation at its finest; unpredictable, full of emergent moments and discovery, and above all else, just really good fun.
Have you played Spelunky? What are your favourite games of the generation? Add a comment to the space below!
Each week, Digital Spy rounds up the biggest mobile gaming releases with reviews and trailers. This week's games include a seafaring adventure, a car racing sim and a manic game of survival by way of tilting.
Dungeon puzzles usually just revolve around pushing blocks, standing on switches and lighting torches instead of finding creative ways to use the equipment you find like bombs and a bow and arrow.
There are also occasional control frustrations due to the reliance on a single context-sensitive action button that might accidentally pick up a nearby pot instead of swinging your sword when enemies are around.
It really can't be stressed enough just how gorgeous Oceanhorn is though. Even with sometimes shallow puzzles and control quirks, the world of Oceanhorn is just a joy to explore, full of hidden secrets and side-quests to discover.
It's also a huge world, with an adventure that could easily last a dozen or more hours of island hopping and dungeon spelunking.
Oceanhorn may not be as clever as Nintendo's series in its dungeon designs, and few games are, but the sense of exploration and discovery makes it easy to recommend on its own merits.