Each week, Digital Spy rounds up the biggest mobile gaming releases with reviews and trailers. This week's games include an Escher-inspired puzzle game, a less than amusing amusement park simulator and addictive match-3 puzzles.
Turning cranks will spin platforms and specially marked walls and pillars can be slid about with your finger, all toward lining up paths that only work as a matter of perspective.
As a result, the puzzles aren't exactly challenging in a traditional way, with relatively little head-scratching while you search for a solution.
Rather, Monument Valley is more about finding moments of epiphany when everything clicks into place, both literally in the level's layout and conceptually when you catch a glimpse of two platforms lining up perfectly.
The end result is just as rewarding though, if perhaps ending a little too soon after only ten levels.
Monument Valley's absolutely stunning visual style and clever level manipulation make it a fantastic mobile experience. The only shortcoming is that you will wish there was more of it.
EA releases a new football game in time for the FIFA World Cup this summer, while one of the best-selling downloadable console franchises returns.
2014 FIFA World Cup Brazil
Release date: April 17 (Europe), April 15 (North America) Platforms: Xbox 360, PS3
The official game of the FIFA World Cup is a standalone product only releasing on last generation platforms Xbox 360 and PS3.
As well as qualifying teams that can participate in the 'Road to the FIFA World Cup' and 'Captain your Country' modes, it features a full 203 nations as well as a set of new animations, ball physics and set-piece tactics not featured in FIFA 14.
Like most comic book superheroes, Spider-Man has a hit-and-miss track record in the world of video games.
It's fair to say that Marvel Comics' most iconic character is yet to have his Arkham Asylum moment, although there have been admirable attempts to deliver the definitive web-slinging experience over the years.
One game that immediately springs to mind is PS2-era title Spider-Man 2, a movie adaptation that succeeded where so many licensed offerings have failed by living up to its source material.
Developed by Call of Duty studio Treyarch, Spider-Man 2 was essentially the Tobey Maguire-fronted movie meets Grand Theft Auto, with some comic book lore thrown in for good measure.
Players took on the role of Marvel's famous wall-crawler, and were given an open-world city backdrop to explore, with plenty of opportunities to swing freely between buildings and make their mark on the city.
The game loosely followed the plot of its cinematic counterpart, pitting Spidey against the villainous Doctor Octopus. Of course, one bad guy was never going to cut it, so Treyarch mined Peter Parker's rogues gallery for additional adversaries.
During the course of the adventure, players locked horns with Rhino, did battle with Mysterio and defeated the Shocker.
Facing off against classic Spider-Man villains was a tantalising prospect, but granting the opportunity to climb, swing and leap around the city uninhibited is what the game will always be remembered for.
Spider-Man 2's incarnation of Manhattan was a digital playground filled with side missions, typically involving robberies, shootouts, citizens in distress and more.
Players could complete these varied quests at their leisure, and it was this level of freedom, coupled with how liberating it was to swing from building to building, that made players feel as though they were Spider-Man.
Treyarch did a decent job recreating the movie characters for the game, with numerous members of the cast, including Maguire, Alfred Molina and Kirsten Dunst lending both voice and likeness.
Futurama star John DiMaggio supplied the voice of Rhino, while Mysterio was portrayed by the current voice of Fred Flintstone, James Arnold Taylor.
Production values were generally high across the board. Spidey resembled Maguire when he appeared unmasked, and the game maintained a solid frame rate while players swung across the skyline at top speed.
Spider-Man 2 received generally positive reviews on PS2, Xbox and GameCube, with critics praising its faithfulness to both its movie and comic book source material.
However, a drastically altered version of the title landed on PC and Mac to a different reception. The home computer edition was watered down for a younger audience, sapping its depth and challenge.
The game's success also paved the way for handheld ports to follow it to market, the most notable of which was the PSP version, which earned plaudits for its gameplay and graphics, only to be marked down for its awkward camera angles.
Spider-Man 2 is one of several laudable attempts to capture the essence of the comic book legend on home consoles, with more recent releases Ultimate Spider-Man, Web of Shadows and Shattered Dimensions also delivering the goods.
But there's still the sense that the character's potential has never been fully maximised in the world of video games, in the same way that Batman's was in the sublime Arkham series.
With Spidey's imminent return to cinemas in The Amazing Spider-Man 2 sending the hype machine into overdrive, it's clear that the character's popularity is set to endure, so there's every reason to believe a truly definitive video game outing is yet to come.
Do you have any fond memories of Spider-Man 2? Post a comment below.
Dark Souls 2's March release - and status of one of the year's most anticipated releases - meant its absence on next-gen systems came as a surprise. With the PC version looming and PS4 and Xbox One architecture being similar, it hopefully means a port wouldn't be too much of a stretch.
Updated story: Unfortunately we've had to cancel today's livestream due to technical difficulties. Apologies for the inconvenience. We'll be back this Friday at 3pm UK time for a live stream of Mercenary Kings, so join us then.
Original story:Strike Suit Zero: Director's Cut is a remastered version of last year's PC space combat shooter for next-gen consoles, and marks the debut of Xbox One's ID@Xbox scheme that allows independent studios to self-publish.
Digital Spy will play the PS4 edition from the beginning at lunchtime today (1.10pm to 2pm UK time), and we want you to join us.
Got any questions or queries during the live stream? Be sure to comment on Twitch or in the comments below.
Each week, Digital Spy rounds up the biggest mobile gaming releases with reviews and trailers. This week's games include an addictive interstellar expedition, a Warhammer strategy game and a globe-trotting word jumble from developer Jon Hare.
FTL: Faster Than Light
Reviewed on: iPad 4 Platforms: iPad Price: £6.99 / $9.99
FTL: Faster Than Light is one of those rare and exciting games that actually feels like a much more natural fit on iPad than the original PC version.
Players find themselves in command of a starship as it warps across multiple star systems, in a race to alert the Federation fleet before an invading force arrives.
On the surface, it's almost like an interstellar version of Oregon Trail. And like Oregon Trail, you - or at least most of your crew - won't make it to your destination intact.
What makes FTL so engaging are its simulation elements, as your crew needs to man stations like weapons, engines and shields, all while repairing ship damage, putting out fires and generally keeping your ship in one piece.
That is no easy task, though, thanks to the procedurally generated star systems, full of asteroid fields, solar flares, pirates and a wealth of random events that will force would-be captains to adapt quickly or suffer a premature end to their journey.
FTL isn't a game you are meant to beat on your first try, or even your 20th try, for that matter. Even on the easy difficulty, it can be a gruelling challenge.
However, it is also a game where finishing isn't really what it is all about. FTL's strength comes from the dynamic stories it provides, full of narrow escapes, alien races to fight and befriend and the occasional chance encounter that can unlock one of the alien ships for your next attempt.
It's not uncommon for players on PC to pour hundreds of hours into FTL, and with the move to the iPad with intuitive touch controls the addiction is now portable and stronger than ever.
Release date: April 11 (Europe), April 8 (North America) Platforms: PS4, Xbox One, PS3, Xbox 360, Wii U, PC, Vita, 3DS
This successor to LEGO Lord of the Rings focuses on the first two The Hobbit films.
It'll feature new playable characters - including a younger Bilbo and all of the Dwarves - each with their own unique abilities to help access new areas, and a loot system for constructing items essential for the journey ahead.