Blizzard discusses how Cataclysm influenced new features and more.
Harmonix talks time travel, track listings, Kinect and SmartGlass.
As the MMO makes its debut, ArenaNet talks how it separates itself from the pack.
Codemasters talks about bringing a game to a new audience and extending its lifespan.
Namco Bandai talks about new content and the challenges behind the PC port.
Chief creative officer Brian Martel discusses sequel, possible DLC and more.
We chat to Crystal Dynamics about why and how it has rebooted Tomb Raider.
We chat to Turn 10 Studios about Forza's new open-world and festival theme.
Noah Kircher-Allen chats about the successor to Skylanders: Spyro's Adventure.
John Rafacz talks near future warfare, innovations, zombies mode and more.