Gaming
Jason Pace ('Halo Wars')
Published Sunday, Feb 8 2009, 08:00 GMT | By Matthew Reynolds

What was the idea behind bringing in Ensemble, a PC developer, to develop for the Xbox 360 console?

Halo has a huge FPS fanbase, so how will Halo Wars appeal to those fans, and what will make RTS fans want to try out a console RTS based on the Halo universe?

When it came to the Halo universe, did you have a free reign over creating a new story within that universe, or were there certain limits?
"I think if you look at the size and scope of the Halo universe, it spans many millennia, so there are an almost limitless number of stories you can tell. When we sit down and do story development, we make sure we entertain lots of different ideas, and then we go through a series of vetting those ideas against canon and against any current projects to make sure everything meshes and doesn’t overlap."

"This was fully Ensemble's game - that said, it would be crazy not to consult Bungie every step of the way. Ensemble definitely creatively drove the project and had the last word on how they wanted the game to evolve, but those two teams worked together really closely. Bungie consulted on everything from story to character and vehicle models to use, to make the Warthog look and feel how it should, for example."

"Well, to take that a step further I'd say both strategy games and Halo are very much about their multiplayer. So when you think about Starcraft, there are professional leagues in Korea where people make their entire living on from playing it, so from both perspectives we felt multiplayer was very important. That said, we could certainly envision a genre or a world where multiplayer wasn’t necessarily super important, but for this particular game, we agree multiplayer is critical."
Halo Wars is released on February 27
> Click here for our hands-on preview of the game
More: Gaming



