Aimed at younger audiences and their families, the game takes players on a globetrotting adventure with Tintin, Snowy and Captain Haddock; exploring castles, solving mysteries, flying planes, and defeating enemies. There is also a co-operative mode to team up with a friend in a series of extra levels.
Drew Quakenbush, senior producer at developer Ubisoft Montreal, talked to Digital Spy about bringing the ginger-quiffed hero to life in a video game.
Video games based on movies have hardly set the world on fire over the years, so what is going to help The Adventures of Tintin: The Secret of the Unicorn buck that trend?
"We have made the investment. We have a very large team working on this game - over 80 people strong - and we want to do this properly. We definitely want to make the game of the movie, but there is more to it than that.
"We want people to be able to experience their favourite scenes from the movie, but we want them to do more than that. That is where we came up with the co-op mode, which offers new things for a kid and his family [to experience].
How important is the Tintin franchise to Ubisoft?
"I absolutely believe that this game will get full backing. It's a great franchise for us. I believe that the movie is going to be a blockbuster, it's going to come out big. Considering who is making it, these guys don't make little movies, so I can only imagine what happens when they come together."
How closely have you actually worked with Steven Spielberg and Peter Jackson? Are we talking about just the odd email here and there, or have they been more directly involved?
"I have seen them every three months, probably, for the past two years. It surprised us, to be honest. They are interested in this game, and they are interested in games, period. These guys are not just brilliant filmmakers, these guys play games; they seriously play games.
"They understand that we had to start with the gameplay - we had to look at the story and work out how we are going to adapt it to the gameplay. But also, we have to work out how not to just shoehorn gameplay into the story of the movie. They understood this, and so we were able to put together some ideas and then get their opinions."
And have they ever said no to certain ideas?
"They have said, 'Well, that is interesting, but have you thought about this?' And then we will go in a different direction. They come up with good ideas. They are not on top for no reason, they are creative guys. They are smart, intuitive and they came up with some great insights."
You worked with Jackson on Peter Jackson's King Kong: The Official Game of the Movie in 2005. What did you learn from that experience and how has this time been different?
"The core of my team worked on the King Kong game and we established a great relationship with him. That has helped with this development, but it's also a different beast. This is a well-known IP that had to be ready for when the movie goes out, it can't be any other way. This just makes you manage it more closely, and understand the time that you have and the time that you have left. It's not a bad principle."
"Well, we kind of did both. We decided not to choose and we did both."
That's just greedy...
"(Laughs) Yeah. Well, Tintin is a character based in story, and a good solid story makes sense for a character like Tintin. It's an adventure-based story packed with mystery and intrigue, and that is all very cinematic in itself. So we thought it was right to create a story-driven linear mode, but we decided not to stop there. We created the co-op mode, because people really want something beyond just the game of the movie.
"You can play all co-op modes on your own, if you are a kid who doesn't have many opportunities to play with your mum or dad, or you can play with a friend. And it really opens up the gameplay. So we provide what people want. If they want a story experience, we got it, if you they want something beyond the movie, we got it too."
Tintin has a really strong fan base, particularly in Europe, so are you worried about failing to do justice to what is a treasured character?
"We have been really mindful of the Tintin legacy and the Tintin universe. Fortunately, I have got a team of rabid Tintin fans. They know the comics inside and out. They have grown up with Tintin in their blood.
"We don't want to create a Tintin first person shooter. Tintin is a clever kid and he uses things in [an] environment, and he does it with humour and he does it with style."
The platforming gameplay seems similar to Lara Croft and the Guardian of Light, with the fixed camera and the focus on linear exploration and puzzle solving.
"Yeah, we have a lot of platforming, but we also intersperse that with vehicle sequences and other gameplay. It's definitely a story-based adventure, and we use the vehicles to provide the transport between the different levels and areas.
"It's linked together to keep the player moving, to give them variety and to keep them engaged. But also it's about keeping things simple, we don't want to have crazy, complicated controls. We worked on a range of different game mechanics and strategies that work well together to provide... complexity without actually being complex."
Are you worried about the game being too linear, or too straightforward?
"No, I am not terribly worried about that. The story mode is linear in the sense that you follow a set story and path with the gameplay. But we really made sure that there were different strata of gameplay and things for people to do.
Are you surprised that there have not been more Tintin games before?
"Well, I think Infogrames did one for the Super Nintendo (Tintin in Tibet, 1995), but I don't know why there hasn't been one in between. Tintin is perfect for video games, he's a young hero and he's perfectly well suited to the medium. I don't know why they haven't done it before. We are really proud to be involved with this."
We understand that there are other Tintin movies potentially on the cards, so if this game proves a success can we expect more Tintin games from Ubisoft?
"Absolutely. We are keen to expand the franchise, for sure. You can absolutely expect to see more adventures for Tintin."
> Read our hands-on preview of The Adventures of Tintin: The Secret of the Unicorn - The Game
The Adventures of Tintin: The Secret of the Unicorn: The Game will be released on October 21 in Europe and December in North America for Xbox 360, PlayStation 3, Wii, 3DS and PC.