PlayStation (eBay - £10-30 used)
PC (eBay - £10-25 used)

The Junction system was reasonably complex to get to grips with, but one that offered huge customisation. It did away with the usual armour and accessory equips for individual party members, instead allowing the player to assign magic and summons (known as Guardian Forces) to increase particular stats. Different spells had different effects, with Cure benefiting health more than Fire would, and Fire working better for attack than Cure. As the game progressed, more powerful curing magic such as Cura, Curaga, and later Regen and Full-Life would easily max out your health bar, and the same applied across the board to other stats.
Naturally, there were a number of trade-offs. For one, magic was a resource in itself, where every spell had to be drawn from enemies during battle or from 'Draw Points' in the field. Not only does the level of magic increase its strength, but so does the quantity you have stored. If you had a assigned a spell to a statistic and used that in battle, the equipped effects would decrease automatically. It meant finding a balance between what spells were most powerful and the ones you'd actually use in battle. And before all of this could occur, GFs would need to be assigned, all with their own preferences to party members which would buffer stats further. They too would need to be drawn, often from bosses, which can easily be missed if you didn't check at the time.

Aside from the turn-based fighting, the story and characters were just as rich and multifaceted. It had one of the most memorable casts in the entire series, such as the comical skate-boarding Zell, feisty school-teacher Quistis and bad-boy Seifer, taking the traditional Anime high-school plot and turning it on its head with floating, war-mongering schools and covert-operation field trips. While it almost jumped the shark when it came to a certain orphanage revelation and other outlandish twists, it was filled with memorable and incredible moments, from clash of Balamb and Galbadia Gardens, the Lunatic Pandora event and Laguna's numerous flashbacks, not to mention the travels through space and time.

Do you have any fond memories of Final Fantasy VIII? Add a comment in the space below!



