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Retro Corner: 'Final Fantasy VIII'
Published Thursday, Sep 17 2009, 15:45 BST | By Matthew Reynolds | 19 comments
Available on:
PlayStation (eBay - £10-30 used)
PC (eBay - £10-25 used)
It's hard to believe that perhaps the most divisive Final Fantasy title had its western release ten years ago this month. Although it shares a lot of common ground with the others, such as turn-based combat, a stunning soundtrack and twisting, world-spanning adventure, it's considered the black sheep in the family, possibly less loved than the experience-less FFII and the real-time FFXII. The reason? Junctioning.
The Junction system was reasonably complex to get to grips with, but one that offered huge customisation. It did away with the usual armour and accessory equips for individual party members, instead allowing the player to assign magic and summons (known as Guardian Forces) to increase particular stats. Different spells had different effects, with Cure benefiting health more than Fire would, and Fire working better for attack than Cure. As the game progressed, more powerful curing magic such as Cura, Curaga, and later Regen and Full-Life would easily max out your health bar, and the same applied across the board to other stats.
Naturally, there were a number of trade-offs. For one, magic was a resource in itself, where every spell had to be drawn from enemies during battle or from 'Draw Points' in the field. Not only does the level of magic increase its strength, but so does the quantity you have stored. If you had a assigned a spell to a statistic and used that in battle, the equipped effects would decrease automatically. It meant finding a balance between what spells were most powerful and the ones you'd actually use in battle. And before all of this could occur, GFs would need to be assigned, all with their own preferences to party members which would buffer stats further. They too would need to be drawn, often from bosses, which can easily be missed if you didn't check at the time.
Again, on paper, it's a reasonably straightforward system, but one the game had trouble conveying, especially as the opening few hours were sluggish and full of tutorials. But once the training wheels came off, it was incredibly rewarding. In fact, towards the end of the game, it could be easily exploited if you knew where to look, and completely removed the need for the traditional grinding of levels. Anyone who wanted to take on the higher level dungeons sought refuge in the Islands Closest to Heaven and Hell, located at opposite ends of the world map, which were covered in awesome Draw Points and experience-rich monsters to match. Give Squall the right spells, have him permanently on low health so he could regularly bang out his ultimate Lion Heart limit break, and you would be literally unstoppable. While it seems cheap, it completely rewarded the player for taking the time to know how to work the system.
Aside from the turn-based fighting, the story and characters were just as rich and multifaceted. It had one of the most memorable casts in the entire series, such as the comical skate-boarding Zell, feisty school-teacher Quistis and bad-boy Seifer, taking the traditional Anime high-school plot and turning it on its head with floating, war-mongering schools and covert-operation field trips. While it almost jumped the shark when it came to a certain orphanage revelation and other outlandish twists, it was filled with memorable and incredible moments, from clash of Balamb and Galbadia Gardens, the Lunatic Pandora event and Laguna's numerous flashbacks, not to mention the travels through space and time.
Technically and mechanically, Final Fantasy VIII was a bold, evolutionary step for the series, rewarding the player with a unique and astonishing adventure with a rich story and literally hundreds of hours of content to do on the side (Triple Triad, anyone?). Although it is a distinctive outing, what it does share with the other PlayStation iterations is that the groundbreaking visuals have suffered in time (mainly due to low resolution of the platform) and that it's just as expensive to get hold of today. Hopefully Square will do it justice with a PSN re-release (like its older and more popular sibling FFVII) so we can fawn over it once more.
Do you have any fond memories of Final Fantasy VIII? Add a comment in the space below!
PlayStation (eBay - £10-30 used)
PC (eBay - £10-25 used)

The Junction system was reasonably complex to get to grips with, but one that offered huge customisation. It did away with the usual armour and accessory equips for individual party members, instead allowing the player to assign magic and summons (known as Guardian Forces) to increase particular stats. Different spells had different effects, with Cure benefiting health more than Fire would, and Fire working better for attack than Cure. As the game progressed, more powerful curing magic such as Cura, Curaga, and later Regen and Full-Life would easily max out your health bar, and the same applied across the board to other stats.
Naturally, there were a number of trade-offs. For one, magic was a resource in itself, where every spell had to be drawn from enemies during battle or from 'Draw Points' in the field. Not only does the level of magic increase its strength, but so does the quantity you have stored. If you had a assigned a spell to a statistic and used that in battle, the equipped effects would decrease automatically. It meant finding a balance between what spells were most powerful and the ones you'd actually use in battle. And before all of this could occur, GFs would need to be assigned, all with their own preferences to party members which would buffer stats further. They too would need to be drawn, often from bosses, which can easily be missed if you didn't check at the time.

Aside from the turn-based fighting, the story and characters were just as rich and multifaceted. It had one of the most memorable casts in the entire series, such as the comical skate-boarding Zell, feisty school-teacher Quistis and bad-boy Seifer, taking the traditional Anime high-school plot and turning it on its head with floating, war-mongering schools and covert-operation field trips. While it almost jumped the shark when it came to a certain orphanage revelation and other outlandish twists, it was filled with memorable and incredible moments, from clash of Balamb and Galbadia Gardens, the Lunatic Pandora event and Laguna's numerous flashbacks, not to mention the travels through space and time.

Do you have any fond memories of Final Fantasy VIII? Add a comment in the space below!
Your Views
19 Comments
Your Responses
Matt, Littleborough, on September 18th, 2009
http://www.youtube.com/watch?v=a2vpqd9gKXk The laguna battle theme is the catchiest song ever. VIII was my favourite game of the series and probably always will be. I really need to buy it on ebay
http://www.youtube.com/watch?v=a2vpqd9gKXk The laguna battle theme is the catchiest song ever. VIII was my favourite game of the series and probably always will be. I really need to buy it on ebay
Dan, Colchester, on September 18th, 2009
Cracking game. Loved it when I first got it, love it still, will love it in another 10 years too, I'm sure. Good story, decent, diverse range of characters and many ways that the ending can be interpreted (did Squall die? did Squall live?) I wouldn't say it's the black sheep of the family, if any would be considered the black sheep, I'd say it'd be IX (which is still a great game too, one of my favourite). The way you explained the junctioning shows that it wasn't as complex as people thought, healing magic helps your health stat, attack magic helps your attack stats and the more magic you have, the more it helps. I'm re-playing IX at the moment and will go back to VIII after, been too long since I've played it. Thanks for writing this, it's been a good read.
Cracking game. Loved it when I first got it, love it still, will love it in another 10 years too, I'm sure. Good story, decent, diverse range of characters and many ways that the ending can be interpreted (did Squall die? did Squall live?) I wouldn't say it's the black sheep of the family, if any would be considered the black sheep, I'd say it'd be IX (which is still a great game too, one of my favourite). The way you explained the junctioning shows that it wasn't as complex as people thought, healing magic helps your health stat, attack magic helps your attack stats and the more magic you have, the more it helps. I'm re-playing IX at the moment and will go back to VIII after, been too long since I've played it. Thanks for writing this, it's been a good read.
Matthew Reynolds (Digital Spy), on September 18th, 2009
Ah, sorry, it was hover-boarding - he rides one in his introduction cutscene but it quickly gets confiscated!
Ah, sorry, it was hover-boarding - he rides one in his introduction cutscene but it quickly gets confiscated!
graham lanfear, westbury,wiltshire , on September 18th, 2009
i loved ff8 the music the story and i just feel they should make a sequel cause i want more from the characters and yes digital spy i hope square enix do justice and put it on the psn network
i loved ff8 the music the story and i just feel they should make a sequel cause i want more from the characters and yes digital spy i hope square enix do justice and put it on the psn network
Kyle, Birmingham, on September 18th, 2009
LOVE FF8 just as much as 7 and 9, the 'golden playstation era' - I think it stands up there as one of the best in the series, better than the much more beloved 10 definitely. And please - when on earth does Zell skate-board? I can't remember that, though it does ring bells?!
LOVE FF8 just as much as 7 and 9, the 'golden playstation era' - I think it stands up there as one of the best in the series, better than the much more beloved 10 definitely. And please - when on earth does Zell skate-board? I can't remember that, though it does ring bells?!
Daniel, UK, on September 17th, 2009
This game had what I consider the BEST version of Odin, Ever.
This game had what I consider the BEST version of Odin, Ever.
Blitz 2811, on September 17th, 2009
it was good but not the best, the story was ok but some parts felt rushed, the junction system was amazing and the fact you had to fight your GF's to get them to join your team is something i enjoyed. if anything it didnt hold a light to final fantasy VII the best story and best characters. Squalls story wasn't as mystifying as clouds. it is still a good game one i can play over and over again
it was good but not the best, the story was ok but some parts felt rushed, the junction system was amazing and the fact you had to fight your GF's to get them to join your team is something i enjoyed. if anything it didnt hold a light to final fantasy VII the best story and best characters. Squalls story wasn't as mystifying as clouds. it is still a good game one i can play over and over again
Joe, S Wales, on September 17th, 2009
Katie, I got all the characters best weapons and Limits without playing too much Triple Triad.
Katie, I got all the characters best weapons and Limits without playing too much Triple Triad.
Gareth, Gloucester, on September 17th, 2009
I meant triple triad.
I meant triple triad.
Gareth, Gloucester, on September 17th, 2009
This is one of my all time favourite games, I loved the story, the combat system was great, excellent minigames (tetra master is so addictive) and brilliant music. The only FF's I like more are 7 and 9 (which is really underated IMO).
This is one of my all time favourite games, I loved the story, the combat system was great, excellent minigames (tetra master is so addictive) and brilliant music. The only FF's I like more are 7 and 9 (which is really underated IMO).
Katie, London, on September 17th, 2009
I love FFVIII even if it is incredibly easy. And Joe: If you play Triple Triad then you can get all sorts of wonders from them to create weapons and limit breaks. The story is great, really engaging even after playing through for the 20th time. Getting some of the Summons like Tonberry is rather annoying but I still love all the side quests. I'll be playing again soon. I also loved the swapping to Laguna and his party (I love their battle music).
I love FFVIII even if it is incredibly easy. And Joe: If you play Triple Triad then you can get all sorts of wonders from them to create weapons and limit breaks. The story is great, really engaging even after playing through for the 20th time. Getting some of the Summons like Tonberry is rather annoying but I still love all the side quests. I'll be playing again soon. I also loved the swapping to Laguna and his party (I love their battle music).
Jonathan, London, on September 17th, 2009
Despite the terrible implementation of magic, laborious draw system, easily exploited battle system, that terrible orphanage twist, and the frankly unlikable cast, I couldn't help but like it, it is Final Fantasy after all!
Despite the terrible implementation of magic, laborious draw system, easily exploited battle system, that terrible orphanage twist, and the frankly unlikable cast, I couldn't help but like it, it is Final Fantasy after all!
Paul, Southport, on September 17th, 2009
My favourate of the FF series by far!! although FF7 comes a close second! (Gone off the series now when it went onto PS2) can't believe its been 10 YEARS since it's release! I remember wanting to stay off school every morning to play it leading up to xmas 99'. Actually completed it in the early hours of 1st January 2000!! so was the first game I played in the 21st century! happy memories, I'll surely dig it out again for a 10 year aniversary!!
My favourate of the FF series by far!! although FF7 comes a close second! (Gone off the series now when it went onto PS2) can't believe its been 10 YEARS since it's release! I remember wanting to stay off school every morning to play it leading up to xmas 99'. Actually completed it in the early hours of 1st January 2000!! so was the first game I played in the 21st century! happy memories, I'll surely dig it out again for a 10 year aniversary!!
Ellie, Lancashire, on September 17th, 2009
FF8 was a really special game for me, because it was the first time I looked forward to a Final Fantasy release as a fan, after being introduced to the series with 7. A lot of people complained about the battle system and junctioning but I enjoyed learning a new system after playing with materia, and Ultimecia for me topped Ruby Weapon at the time as the hardest boss I have fought. After seeing Cloud and Co honoured with spin off's and movies I would like to see more of the FF8 universe in the same or a similar way, it was a fantastic game. Happy 10th anniversary FF8 xx
FF8 was a really special game for me, because it was the first time I looked forward to a Final Fantasy release as a fan, after being introduced to the series with 7. A lot of people complained about the battle system and junctioning but I enjoyed learning a new system after playing with materia, and Ultimecia for me topped Ruby Weapon at the time as the hardest boss I have fought. After seeing Cloud and Co honoured with spin off's and movies I would like to see more of the FF8 universe in the same or a similar way, it was a fantastic game. Happy 10th anniversary FF8 xx
Daniel, Manchester, on September 17th, 2009
Loved it as a young teen, still love it today. Not my favourite FF title but still a brilliant game.
Loved it as a young teen, still love it today. Not my favourite FF title but still a brilliant game.
Conor, London, on September 17th, 2009
This game dragged me into the FF series. Still and probably always will be my favourite =)
This game dragged me into the FF series. Still and probably always will be my favourite =)
Will Portsmouth, on September 17th, 2009
Bought the game in 2003, lost interest for a while as was playin IX and repeating VII countless times, managed to finally get round to completing it this year! Fondest memory? Has to be the song eyes on me duiring the fmv or repeatingly losing to Omega
Bought the game in 2003, lost interest for a while as was playin IX and repeating VII countless times, managed to finally get round to completing it this year! Fondest memory? Has to be the song eyes on me duiring the fmv or repeatingly losing to Omega
Joe, S Wales, on September 17th, 2009
VIII's heart was definately in the right place, although the battles are easily abused and cheap. Attack normal monsters, summon/limit on bosses and lots of limits of final bosses. Game done. And Triple Triad was equally annoying.
VIII's heart was definately in the right place, although the battles are easily abused and cheap. Attack normal monsters, summon/limit on bosses and lots of limits of final bosses. Game done. And Triple Triad was equally annoying.









I played this game with my (at the time) fiance she sat by my side all 100+ hours I played it, (the longest I ever played any Final Fantasy). Niether of us could get enough of the story or the charactors, and once I figured the junction system out it felt like there were no boudaries, that was my favorate aspect of this game. It was easily my favorate game at the time, (not just my favorate Final Fantasy game) and to date it's still in my top 3 Favorate games of all time. It's fixing to stay there too. I think Square deviated from FF VIII in future titles due to it's stunted popularity. This means (unfortunately for fans of this installment) that they're not likely to bring back junctioning or anything reminiscent of it anytime soon. That's ok, I'm currently re-playing FF VII, I'm gonna re-play FF VIII next, and Sephiroth won't die fast enough.