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Indie Interview: Jonathan Blow ('Braid')

Published Monday, Oct 19 2009, 06:00 BST | By Matthew Reynolds | Add comment
Indie Interview: Jonathan Blow ('Braid')
Kicking off our Indie Interview series is Jonathan Blow, the developer behind last year's critical hit Braid.

We chat to him about the inspirations behind the puzzle-platformer, some of the design decisions in its development, and hints of motion control in The Witness.

> Interview: Jonathan Blow (Braid)

Come back tomorrow as we talk to Dan Marshall of Zombie Cow, co-creator of point-and-click games Ben There, Dan That! and Time Gentlemen, Please!

What are your thoughts of the interview? Did you play Braid when it was released last year? Add a comment in the space below!
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