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Indie Pick: 'VVVVVV'
Published Thursday, Feb 18 2010, 12:39 GMT | By Matthew Reynolds | 1 comment

Which comes as a relief since the game is incredibly tough. Crashing your ship and exploring a strange dimension, you have to navigate a gauntlet of hazardous corridors to reach lost teammates and disconnected teleport pods. The speed of it all, from the buzzing projectiles to your movement, is blazingly fast, and you'll die a few dozen times in each new realm. Thankfully, a restart marker is placed before almost every hazard, allowing you to instantly try again with no consequence. The game also adopts an open-ended Metroid progression, with markers guiding you to a teleporter, with each one guarded by their own devilishly laid out labyrinth.

The beauty of it is that, no matter how crushing a section is, the near-instant respawn will always drive you to try, try, try again. As a result, it's a game that almost everyone will get around to completing. The idea of using old-school difficulty and design simplicity with the modern philosophy of making a game as approachable as possible is genius. And, if the core content was easy enough for some (our run saw us die a staggering 647 times in a matter of hours) there are a host of side trinkets and bonus rooms to discover beyond the main quest's short but brutally sweet playtime.

Have you played VVVVVV yet? What do you think of the game? Add a comment to the space below!
More: Terry Cavanagh, Gaming
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