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With precious few Christmas crackers on the consoles of yesteryear, we felt that the best option was to go with a game that sticks in our mind for all of the wrong reasons. Enter Home Alone on NES, a title that proves movie licenses were just as poorly handled in the early '90s as they are today.
Home Alone the film - which recently featured in Digital Spy's Top 25 Christmas Movies - is an undisputed family classic. A mischievous youth getting one over on a pair of dim-witted burglars using homemade traps was a recipe for a phenomenally successful comedy flick, but its video game adaptation was about as well thought out as a Wet Bandits scheme.
Home Alone on NES followed much the same plot as its cinematic predecessor. Kevin McAllister is accidentally left behind when his family heads off on holiday and must stop two burglars from robbing his home, using traps made from various household appliances.

Home Alone took place from the side on perspective, and the action never left the McAllister's three-storey house. There was little variety in the way of gameplay. Beyond not being caught by the two burglars who moved a great deal faster than you did, the only real challenge was mastering the awkward controls.
Not only was there a time delay on every command you carried out, the stairs in Kevin's house were the bane of players' existence. It's difficult to describe just how awkward climbing them was, but if one of the Bandits was giving chase, they were guaranteed to be your downfall.
An unfair level of difficulty didn't help matters. The Bandits were already significantly speedier than you, and they grew faster and more aggressive as the timer ran down. From the halfway point onwards, you were in for a rough ride. One hit spelt instant death, and if your foes didn't catch you on the stairs, they'd corner you in the basement.

Home Alone was a 20-minute loop of monotony and frustration, but at least it looked good for an early '90s effort. The house was bright and colourful, and the character models were recognisable. However, for a game based on a movie that won an Academy Award for its original score, there isn't much music to speak of. An 8-bit rendition of the theme song played on a continuous loop soon became as irritating as anything else in the game.
So which studio was responsible for this half-baked Christmas pudding? An obscure software house that collapsed shortly afterwards? Nope. It was none other than Bethesda Softworks, the developer behind the sublime Fallout series and this year's game of the year contender The Elder Scrolls V: Skyrim.
Home Alone on NES was a poor attempt to cash in on a popular Hollywood blockbuster. If you're after some festive kicks this Christmas, we recommend revisiting the Chris Columbus film or its sequel rather than this 8-bit turkey.
Do you have any fond memories of Home Alone? Post a comment below!







