Now available on: PC
The original Diablo touched down on PCs in December of that year, introducing players to the world of Sanctuary. Most RPGs released around that time were stat-heavy affairs, where number-crunching was the order of the day, but Blizzard's opus took a different approach.
Diablo offered a stripped down role-playing experience, where the emphasis was on relatively simple combat and looting. It was a formula that caught on quickly, striking a chord with fantasy fans looking for a more palatable alternative to complex talent trees and turn-based fighting.
Gameplay was inspired by the age-old Angband, taking place from a top-down perspective and using a simple and intuitive control scheme. Character movement and attacks were carried out through mouse clicks, while spells and abilities could be mapped to keyboard shortcuts. A glance over at Diablo 3 shows how little has changed in a decade and a half.
Players could choose between three character classes - Warrior, Rogue and Sorcerer. Warriors were masters of melee combat, Rogues were skilled with ranged weapons and Sorcerers were adept in the ways of magic. The classes had all bases covered between them, laying the foundations for some enjoyable co-op multiplayer matches.
Lax security in online multiplayer was the only blemish on an otherwise impeccable product. Diablo topped numerous 'Game of the Year' lists in 1996, and earned rave reviews across the board. By August 2001, it has sold more than 2.5 million units worldwide.
Blizzard enlisted the help of Sierra Entertainment to expand the game in 1997 with the release of the Hellfire add-on, which introduced the new character classes of Monk and Bard (though the latter was a hidden extra). New dungeons, items and spells were also thrown into the mix.
Diablo was ported to the Sony PlayStation the following year, published by Electronic Arts. The console edition was unable to support online play, but added two-player co-op as an attempt at a compromise. EA's port also attracted a level of infamy among players for demanding 10 out of the 15 slots on a standard memory card.
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