> This week's biggest mobile games reviewed
Developer: EightyEight Games
Platforms: PC, Mac (Steam)
Price: £3.99 / $4.99
10,000,000 first launched last year on iOS devices, borrowing elements from a variety of genres to provide an addictive 'one more go' experience.
At its most basic, the indie game is a match-3 dungeon crawler that requires players to match swords and staves to defeat monsters and keys to unlock chests and doors. However, you're also under the constant pressure of time - stand still at an obstacle or get hit by an enemy attack and you're gradually pushed off the screen.
As the title implies, the target is to achieve 10,000,000 points to escape the dungeon, but it will take several hours before you finish the game. Early on, you'll only be scoring in the thousands, but by collecting gold, wood, stone and experience, you can upgrade your character to become tougher and progress ranks to increase your multiplier.
It's all extremely well put together, and the transition from iOS to PC and Mac comes with no problems for the most part. The Steam version is able to fit more information on the screen while you're playing - such as your current side objectives - and the feeling of panic as you're desperately trying to find a match when on the verge of death remains intact.
That said, the iOS version is superior for the simple fact that the mouse controls on the computer are more fiddly. We recommend that you try out 10,000,000, but if you have an iOS device, playing with the touch screen is the way to go.
> Download '10,000,000' from the Steam store
Tokyo Crash Mobs
Developer: Mitchell Corporation
Platforms: 3DS (eShop)
Price: £5.39 / €5.99 / $5.99
Published by Nintendo, Tokyo Crash Mobs is - mechanically speaking - an evolution of Puzz Loop, a tile-matching puzzler in which spirals of different-coloured marbles must be vanquished by firing your own to match three of the same colour in a row. Nowadays, many will associate that gameplay with PopCap's Zuma.
But Tokyo Crash Mobs is almost guaranteed to be divisive with its unusual presentation. Instead of marbles, for example, you have to clear out digitised pedestrians.
Things only get crazier from there, because it's not long before you have to hurl people at potential line-cutters and ninjas. Many will no doubt find it difficult to warm to the weirdness of it all, but others may be able to appreciate its quirkiness.
However, its polarising style and flair aside, it's unfortunate that the core game just isn't very fun at all. To its credit, there is some variety to the individual levels, but the controls are painfully awkward.
You fling people with the bottom screen, but you have to look at the top screen to see what you're aiming at. It's very awkward and leads to plenty of misthrows. This becomes even more of an issue the deeper you get into the game; the difficulty ramps up and levels get especially hectic, giving you significantly less time to aim your shots if you want to pass the stage.
Tokyo Crash Mobs should only really be considered by 3DS owners who dig the look of the game and are Puzz Loop fanatics. Everyone else should look elsewhere - there are plenty of superior puzzlers in the eShop.
> Learn more about 'Tokyo Crash Mobs' on Nintendo's website
Platforms: Web browsers
Uirdz is an inventive browser-based puzzle-platformer that is worth checking out, especially since it costs nothing. It's fairly short for a basic playthrough, but there are plenty of extremely tough bonus rooms to unlock and complete which should appease those who love a challenge.
Each level, your character must make their way from the left of the screen to the right - but the twist is, a preset list of words must all be used before the exit opens. These words are dragged onto the screen, and are most prominently used as additional platforms to avoid spikes or reach higher heights.
Where it gets really interesting, though, is when you come across words that have an additional property. Words such as "down" or "right" become moving platforms that travel in the stated direction. "Off" will devilishly switch off the lights, while later on, "flip" reverses gravity and "bomb" destroys walls.
Uirdz is easily most enjoyable when these special words come into play. They perhaps could have been used more creatively - it's rarely difficult at all to figure out where to place them to reach the exit - but the feature is novel and helps make the game more than your bog standard platformer.
The thing that holds Uirdz back the most, though, is the controls. They don't feel as precise as they should, especially in a platformer where one mistake - hitting a spike, for instance - forces you to restart the level. But it's a quibble that you can learn to adjust to if you sink some time into the game.
> Play 'Uirdz' on Newgrounds
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