Gaming
'Doom Classic' nears completion
Published Thursday, Jul 2 2009, 10:56 BST | By Mark Langshaw

The project was announced some time ago, but studio head John Carmack revealed that its arrival on the App Store has been held up due to doubts over its adoption rate and compatibility with the new 3.0 software.
"I have no idea about adoption rates right now on 3.0 and if we 3.0 only, do we launch at 2.1? I'm still a little confused what we want to do on that," he said.
The exec went on to explain that the solution may be to release an incomplete version of the game and add the required fixes via DLC, as the studio did with previous release Wolfenstein 3D.
"I do think the right way to do iPhone titles is to launch solid then add features through the upgrades because the upgrades process is painless," he added. "You go out, fix whatever problems you had in there and add some extra sweetener features in that."
Carmack also confirmed that id is looking at incorporating wireless multiplayer into Doom Classic.
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