Gaming
Preview - 'Halo 3: ODST'
Published Sunday, Aug 2 2009, 06:00 BST | By Matthew Reynolds

Although technically part of the Halo trilogy (yes, they do usually come in threes), Master Chief is nowhere to be found. Set before the third chapter in the epic sci-fi drama, you play as The Rookie, an ODST member (Orbital Drop Shock Trooper) on a mission in the African city of New Mombasa, who becomes separated from his squad moments after departure. As you're no longer a Spartan, Bungie made a few sweeping changes to how the game controls.

As you'll be exploring the city in pitch-black darkness, the visor becomes essential in highlighting enemies, friendlies and items with different colours. The structure of the campaign is entirely different, with no linear levels to follow, just an expansive, destroyed and deserted city with scattered clues to your squad's disappearance. Aided by an AI construct called the Superintendent, points of interest to investigate are plotted on the visor. As you are more vulnerable than ever before, rushing at Covenant sentries posted at every corner will get you killed. Sneaking and pulling off headshots with the silenced weapons, including a super-satisfying zoomed pistol that can fire as fast as you can pull the trigger, pays dividends.

They provide a welcome change from the tactical, slow-paced exploration of the city, and play more like the linear campaign missions from earlier Halo games. A big difference is that they can be tackled in any order: "Originally when we were developing the game we would just drop you in," explained Bakken, "with the entire city open to you, but we found that was way too much for people. Now in the game in the beginning you start on a more narrow path, play the first couple missions in the same order, then we open up the city and you play as you see fit."

Outside of creating New Mombasa, Bungie has been hard at work on a new co-operative mode. Like Terrorist Hunt and Horde from Rainbow Six and Gears Of War, Firefight drops you in an arena against relentless numbers of Covenant with limited resources to fight them off with. Sharing a pool of lives between your team, enemies grow in size and number with each progressing wave, with skulls turned on at regular intervals to pile on the pressure. Matches can last forever provided you stay alive, and although scoring, medals and friend leaderboards add a competitive edge to proceedings, the lack of motion-tracker means co-operation and communication becomes essential.

Firefight looks to marry the celebrated campaign and multiplayer sides of Halo together perfectly, but it won't turn its back on its ever-popular online matchmaking. ODST will come with a dedicated disc housing all the file-sharing and maps from Halo 3, complete with three new ones, all compatible with existing online players. As it won't include any new weapons or features from ODST, it's a smart way of allowing newcomers to jump online without barriers. Although Bungie said this will be the last set of maps for Halo 3, Brakken insisted they don't see "support for matchmaking dying off anytime soon", with plenty more playlist ideas up their sleeves.

Halo 3 ODST will be available on Xbox 360 on September 22.
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