Gaming
Preview: 'BioShock 2'
Published Tuesday, Jan 19 2010, 06:00 GMT | By Andrew Laughlin

Set in an Orwellian dystopia so vibrant and deadly that it stayed alive in the mind well after the game's end, BioShock proved an absolute revelation when it was released in 2007. There are quite simply few other video games that can claim an equivalent sense of narrative, atmosphere and intuitive gameplay as the undersea first-person shooter. So, 2K Marin's task in following up such a feted classic seemed a daunting one. However, after Digital Spy spent some time with BioShock 2's crucial single-player campaign, early indications are that the game appears to be as good as if not, dare we say it, better than its predecessor.
The story is staged in 1969, ten years after BioShock's lead character Jack enjoyed Rapture's hospitality. A decade has not been kind to the undersea city as water seeps in from the outside and coral encroaches into the world. Lumbering Big Daddies work hard to seal the leaking city, but it's clear that the sea is slowly claiming its prize. Players become a prototype Big Daddy, known as Subject Delta, who is awoken from his slumber by Dr. Bridgette Tenenbaum. The benevolent doctor - who returned to Rapture after former Little Sisters started being kidnapped from the surface - has activated Subject Delta to rescue a Little Sister called Eleanor from Fontaine Futuristics, "before it is too late". However, the waters are muddied because Eleanor is the daughter of Sophia Lamb, the new overarching figure controlling Rapture for some nefarious end.

As BioShock's narrative was so memorable, a major concern for the sequel was how it would be followed up. Thankfully, the first few levels of BioShock 2 deliver the same sense of mystery and intrigue about the city and its inhabitants. The player knows that there are many surprises to come, and it's going to be tense, scary and thoroughly enjoyable finding them out. Tape recordings can still be collected to flesh out events in Rapture, with the scripted dialogue as strong as ever, and just as dark. BioShock 2 also features more human interaction with non-enemy characters, such as Andrew Sinclair, former CEO of plasmid firm Sinclair Solutions and an uneasy ally who opens up new weapons to the player but clearly has his own agenda.

The biggest gameplay change in BioShock 2 is that players can duel-wield plasmids and weapons, leading to faster combo attacks. Despite wearing a heavy old-school diving suit, playing as a Big Daddy is fluid and never feels cumbersome. Subject Delta starts off with just the trademark drill, which can used for melee attacks or for actually drilling into a Splicer's face for a genuine sense of bloodlust (although, drill fuel must be collected to ensure it keeps working). However, the famed rivet gun soon follows, along with other weapons, such as a machine gun and spear-gun. All weapons have three types of ammo, such as the Rivet Gun's trap rivets, basically remote mines that fire off as soon as Splicers run near them.

Among BioShock 2's quality new features, Eve is refilled automatically rather than the pretty, yet somewhat impractical arm injections (although, the player still needs to manually administer first aid via the D-Pad, which can be a little tricky during frantic battles). Taking into account feedback from the first game, the hacking system has been completely overhauled. Gone is the connect-the-pipes mini-game in favour of a simple swinging dial that must be stopped in green or blue zones. Although it is significantly easier, the system is also quicker and doesn't take the player away from the action. Subject Delta can further use a remote hack tool which fires a dart from distance to take control of gun turrets and cameras for use against enemies.

Once a Big Daddy has been vanquished, the player then adopts the Little Sister who lights up a pheromone trail to a body suitable for harvesting Adam, the genetic goo required for plasmid usage. While the Little Sister does her grisly business plundering the body, the Splicers are instantly alerted and come running from all over. Here is where the player must think tactically about how to deal with the onslaught by setting various traps. Mostly, though, it's about a frantic and feverish few minutes of combat that adds a new dimension to the gameplay. These set-piece battles, along with the sporadic Big Sister, conflicts will provide the game's most heart-poundingly tense moments.
Alongside BioShock 2's main campaign is an all-new multiplayer segment - developed specially by Canadian studio Digital Extremes - which introduces team and competitive modes to the undersea world. Set just before Rapture's Civil War, players will become willing subjects for experimentation at Sinclair Solutions, ready to be spliced up for some twisted combat. Ahead of the game's release, early indications are that it will continue BioShock's brilliance, while adding some welcome tweaks and new additions. The pacing already appears strong and the sense of atmosphere, mystery and genuine fear remain in full effect. For fans of the first game, there certainly seems to be no place like home with BioShock 2.
BioShock 2 will be released on February 9 for PS3, Xbox 360 and PC.
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