Gaming
Hands-on: Medal Of Honour Multiplayer Beta
Published Saturday, Jun 26 2010, 15:45 BST | By Andrew Laughlin | Add comment

© EA
The Medal Of Honour multiplayer beta launched on PC and PS3 on June 21, with anyone pre-ordering the game getting a taste of the action even earlier. The reboot of Electronic Arts' classic first-person shooter series shifts the action from World War II to the dusty, dangerous and still ongoing conflict in modern day Afghanistan. The game's biggest fight, though, will be in attempting to unseat the ubiquitous Call Of Duty: Modern Warfare 2 and EA's own Battlefield: Bad Company 2 in the FPS multiplayer stakes. EA Los Angeles is developing Medal Of Honour's single player campaign, but the multiplayer is being handled by EA DICE, makers of Bad Company 2, and so the early signs look very promising. Digital Spy signed up to the beta and headed out to battle to see how things are shaping up.
It's very clear from the outset that Medal Of Honour is a much more realistic and tactical shooter than its contemporaries. In the game's frantic 12 vs 12 player matches, charging out into battle with guns-a-blazing is a very quick route to a bullet-ridden end. Instead, the game is more about getting dug in and tactically judging how to gain multiple kills without tasting the sweet release of death. The game's more realistic approach to warfare is not a showstopper by any means as it provides an interesting contrast to Modern Warfare 2 and Bad Company 2, which could prove really appealing to some players. However, there are some niggling issues that will need to be addressed first, but more on that later.

Essentially, the game is split into two player categories - coalition and insurgents - with each side having three classes. Riflemen pack AK-47s for the insurgents and M-16s for the coalition, while Snipers have Dragunov SVD rifles for the insurgents and M-21s for the coalition, and Special Ops get AKs74u or M4 carbine rifles respectively. All classes have pistols, grenades and melee knife attacks as their default weapons, while there are also grenade launchers, rocket launchers, C4 and smoke grenades available. The game features drivable tanks, which are particularly fun for two players - one driving and the other handling the guns.

As we reported in our single-player preview, there are issues with Medal of Honour which are a touch worrying ahead of its October release date. The hit detection sometimes feels a bit off, with there being moments when the game seems to be missing hits or being overly generous with others. Another issue is that the insurgent weapons feel quite underpowered compared to the coalition. After using the M-16 and then switching to the AK-47, for example, the difference is noticeable and can make the insurgents much less fun to play as. While it is realistic that the rebels would have worse weapons, it's probably not wise to overly reflect that in the game.

Players get ranking points for kills, headshots and kill assists, with the system offering a pretty good range of rank upgrades, along with weapon and character customisation options. The sheer toughness of the game, though, could make it very hard to reach the hallowed Tier 1 status. Multiple kill streaks bring in-game perks - referred to as Tactical Support Actions - such as targetable air strikes. The system is strong, but it is sometimes a bit confusing to know when perks are available, mostly because of the weak HUD. The game merely uses a sound effect to alert the player when perks are ready, which is not as clear as in Modern Warfare 2 and it's sometimes easy to play a match without even noticing that a perk is ready for use. In contrast, the game runs a banner right across the middle of the screen every time the player scores a kill or headshot, which seems a touch excessive.

Even though I didn't see any major issues, there have been reports on the web about texture glitches and graphical problems in the beta (including some quite humourous videos posted on YouTube). A patch apparently rolled out in North America on June 25 to fix in-game crashes (of which I had one during my beta sessions), along with measures to resolve "scoreboard access bugs and support actions received while using an AK47 or AKs74u". The patch also apparently improves matchmaking configurations and addresses the join-friend issues mentioned above. However, as the patch has not yet rolled out in Europe, it's impossible for me to comment on how much improvement it has made.

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