Gaming
Preview: 'Lara Croft And The Guardian Of Light'
Published Tuesday, Jun 29 2010, 21:56 BST | By Andrew Laughlin | Add comment

A while ago in a development studio not so far, far away, a team of Crystal Dynamics veterans who "live and breathe" Tomb Raider sat down and decided that it was time for a change in the franchise. Working with publisher Square Enix, the team decided to "refresh the licence" by creating the first download-only title in the series, dropping the long-running Tomb Raider branding in the process. On top of that, they decided to bring co-operative play to the franchise for the first time. What resulted from these brave design choices was Lara Croft And The Guardian of Light. Ahead of the game's release this summer, Digital Spy donned its exploration gear to check out Lara Croft's bold new adventure.

The story starts 2,000 years ago in South America as a battle between the Light forces led by the warrior Totec and Dark forces led by the fearsome Xolotl wage a fierce battle. When the Light forces gain victory, Totec locks Xolotl and the Dark horde deep in the Temple of Light with the powerful Mirror Of Smoke to remain forever shackled. However, fast forward to the present day and Lara Croft - played again by Ashes To Ashes star Keeley Hawes - raids the temple, enabling Xolotl's Dark army to escape with the Mirror. Despite being understandably miffed by the undoing of his hard work, Totec realises that he must work with Lara to locate the Mirror and send the Dark horde back where they came from.

Playing as Totec means using unlimited throwing spears and a shield, along with some guns. Each character's equipment is also used regularly in the puzzles. For example, Totec's spears can be plugged into a wall to give Lara a monkey bar run to get across big drops. Alternatively, Lara's grapple hook can be connected to Totec or other designated points, such as creating a grapple line for Totec to tightrope walk across chasms too large to jump. Lara and Totec also have unlimited bombs, which can be placed and detonated with a button press. The bombs are good for clearing out enemies, but they are also regularly used in the puzzles, such as triggering switches or moving seemingly immovable objects.

In co-op mode, the players operate on the same screen which pans out as they move apart to a set limit before being blocked. Dying results in the player respawning next to the other player, but if both players die then they are sent back to the last checkpoint. Largely, the game is quick, fast and instantly accessible, as you would expect from an arcade title. Despite being a download product, the sense of polish and presentation in Guardian Of Light is admirable. The game uses the same engine as Tomb Raider: Underworld, which delivers realistic physics effects, real-time shadows and some destructible environments. The sense of scale is impressive, with the inside of the Spider Tomb being a detailed and well rendered chasm that would not seem out of place in a full boxed product.

Crystal Dynamics reckons that players will be able to bash through the main campaign alone in around 8 to 10 hours or around 7 to 8 hours with a friend (because shared knowledge will bring quicker solutions to puzzles). There are also numerous collectables around the game to motivate multiple playthroughs, along with achievements and online leaderboards. Considering that the game will be priced at 1200 Microsoft Points (£10.20), it's already shaping up to be very good value.

Lara Croft And The Guardian Of Light will be released on Xbox Live Arcade, PlayStation Network and PC this summer.
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