Gaming
Preview: 'Kane & Lynch 2' Single-Player
Published Tuesday, Jul 27 2010, 14:00 BST | By Andrew Laughlin

Eidos's psychotic criminal duo Adam 'Kane' Marcus and James Seth Lynch make a violent return this year for third-person shooter sequel Kane & Lynch 2: Dog Days. For the game, developer IO Interactive has built on feedback from Kane & Lynch: Dead Men, which received a decidedly mixed response when it was released in 2007. Close attention has been paid in the sequel to strengthening the co-op oriented gameplay, backed by a gritty and violent Shanghai-based story. The biggest challenge, though, will be bringing these distinctive characters to life and making the player enjoy becoming such a ruthless and morally corrupt killer. After recently previewing the game's solid multiplayer component, Digital Spy put the single player campaign through its blood-soaked paces.
For the second Kane & Lynch, the player becomes the mulleted Lynch rather than the balding Kane as in the first game. The story takes place two years after events in Kane & Lynch: Dead Men, with Lynch having gravitated to the filth of the Shanghai underworld. Despite enjoying a relatively low-key existence in the seedy grime of the Chinese city, he is drawn back to a life of crime with the ever tempting offer of 'one last big score'. Irritable crime veteran Glazer - played by Jason Connery with a tongue-in-cheek nod to Michael Caine - offers Lynch an arms deal that could set him up for life. As Kane has a military background, Lynch drafts in his old buddy to make the sure that the sale goes without a hitch. At least, that's the plan...

Our demo started with Kane arriving in Shanghai to be met by Lynch on the city streets. The recreation of Shanghai feels vibrant and real, with the hustle and bustle of the metropolis tempered by the competing glare of a myriad of brightly coloured neon signs. Kane & Lynch 2's overall visual presentation is a mixture of user-generated YouTube videos and low-grade bank heist movies. On the whole, the graphics are pretty good, apart from a few slightly artificial or rough textures in the cut-scenes. The character models are well-presented, the animations are strong and the level of detail seems admirable.

Pleasantries dealt with, Lynch persuades a somewhat bemused Kane to accompany him to a dirty apartment block to challenge an uncooperative gangster. After kicking the door down, the duo find a bald-headed man and his naked lady friend engaged in some adults-only fun. Unsurprisingly, the couple are unimpressed by the interruption and make a quick getaway in a state of undress (although the woman's nudity is comically blurred out in the most private areas). There are few moral constraints in Kane & Lynch 2 - running through the apartment block in pursuit of the gangster involves bursting into other civilians' flats and the player can execute these unfortunate innocents with no moral recourse. It will be a fine balance as to how the player feels being such a corrupt character for eight or ten hours of the main campaign, but hopefully IO Interactive can retain a sense of balance and focus.

Kane and Lynch dispatch a string of goons in the market, before being confronted by a police roadblock as all hell breaks loose. Design-wise, the game tracks pretty safe ground of moving to a section, clearing out a load of bad/good guys and moving on. It's fairly predictable, but certainly not unsatisfying. The enemy AI is decent, particularly in the nuances between the criminals and the police. The Triads are bolder, rushing the player with bursts of submachine gun fire, while the cops tend to hang back and use range weapons. The down-not-dead system is also a good addition. The player has regenerative health, but taking too many hits drops you down to the floor. You then have a short period to frantically shoot any enemies while scrambling to cover to restore health. The system is not revolutionary, but it's a good addition as no one enjoys dying in games.

The other mission we played involved the player travelling in a car with Glazer only to be ambushed on a freeway in a hail of bullets. After exiting the vehicle, Kane and Lynch are tasked with protecting Glazer's car as it tentatively moves to safety. Fighting through hordes of goons is satisfying, with a pleasing thud as enemies are dispatched in grisly ways. The enemies come thick and fast as the car gets closer to safety. As the vehicle moves into a housing area, an explosion stops its passage, with Lynch having to drag the foul-mouthed Glazer to safety before escaping on foot.

Exiting the car park moves the group into a complex of buildings. Glazer gives snippets of information, but it's clear that Kane and Lynch will spend much of their time in Shanghai frantically grasping for the truth. The player then gets stuck in a series of staged fire-fights in buildings, as swarms of police descend on the escaping group. The level of blood and gore is abundant, but it's also carefully managed. Shotgun blasts that blow heads clean off are blurred out, which is quite a nice touch. The fleeing group soon makes their way to an open market area teeming with cops. The player has the option to take on the fight from the ground or higher level, which opens up some interesting tactical choices, such as flanking enemies in co-op to clear out dug-in foes. The police put up a committed fight, but for two heavily-armed criminals with nothing to lose, it's no contest.

Kane & Lynch 2: Dog Days will be released on August 20 for Xbox 360, PC and PS3.
> Hands-on with Kane & Lynch 2's multiplayer
> Campaign trailer
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