Gaming
'New Vegas' to have 'concrete ending'
Published Monday, Aug 23 2010, 11:04 BST | By Matthew Reynolds

Project director Josh Sawyer explained that in-game events would make it impossible to play past the finale of the adventure.
"We put a lot of effort into the ending slides - we know those slides are really popular with people so we want to make sure there's a huge amount of variety and reactivity with that stuff," he told 1Up.
"We weren't really focused on new features so much as to add a really rich sense of reactivity to the players and the choices they make.
"We want to make it a definitive ending. Initially, we talked about trying to support post-game play, but because the changes that can happen at the end of the game are pretty major, this is what it basically came down to: either have the changes feel really major in the end slides and then have them not be very major after the end of the game, or make them really minor and not that impactful.
"And we feel it's better to say, 'you know what, we're just going to end the game, and the changes you made can be minor or really really big, but because we can't script all the changes to the Wasteland to let you keep playing, we're just going to stop it there'."
He added that players will know about the ending point, saying: "But we do let the player know when that's about to happen - a sort of, 'the end of the game is coming, so we're saving your game right now, so if you want to keep your game going, you can, otherwise, it's about to be over'."
Fallout 3 originally stopped players from progressing past the ending until DLC allowed the adventure to continue.
Fallout: New Vegas will be released on Xbox 360, PlayStation 3 and PC from October 22.
More: Obsidian Entertainment, Gaming
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