Gaming
Nintendo's Dilemma: Time for the Wii 2?
Published Sunday, Dec 12 2010, 06:00 GMT | By Andrew Laughlin | 15 comments

Despite selling some 75 million units and bringing motion control gaming to the masses, the Nintendo Wii is now starting to look a bit tired. After its release in 2006, the console took just a year to surpass the Xbox 360 as the current generation sales leader, a position it has held ever since. Crucially, the Wii appealed to new markets where games had previously had limited impact, chiefly families and older people. However, the arrival of Sony's PlayStation Move and Microsoft's Kinect has meant that the Wii's unique selling point of motion control gaming no longer holds water. Factoring in the console's lack of high definition graphics and basic online multiplayer, and the Wii starts to seem rather dated. As Nintendo always has a few surprises up its sleeve, rumours persist that a new version of the Wii is on the way, possibly as early as next year. Digital Spy investigated the prospects of the Wii 2 being unleashed, including whether it may be too little, too late for Nintendo.

Back in 2008, Nintendo president Satoru Iwata revealed that designs for the Wii 2 were being worked on within the firm, but no clear launch plans have emerged since. In February this year, Nintendo America executive vice president of sales and marketing Cammie Dunaway said that the firm does not have any immediate plans to unleash the Wii 2, but will have the console "ready when we think the time is right". The question of time is a contentious one. The Wii is still selling very strongly and so there is a sense of 'if it ain't broke, don't fix it'. However, the console's hardware seems to be reaching the end of its lifecycle and the competition has got a lot stronger in the meantime, so surely the Wii's days as market leader are numbered.
Nintendo has never really pitched the Wii as a hardcore games machine, instead targeting a more casual market. Staying out of the processing power arms race between Sony and Microsoft has served Nintendo well so far, but the Wii's lack of HD muscle is now starting to show. The point is marked by the latest Call of Duty, as the PS3 and Xbox 360 versions of Black Ops appear sharp, crisp and impressive, while the Wii lags far behind. The biggest priority for the next iteration of the Wii will surely be supporting HD graphics to bring parity with the current generation Xbox and PlayStation. Michael Pachter, the managing director of equity research at Wedbush Securities, said that the Wii still has the potential to sell around 15 million units per year until the successor is launched. However, he claimed that Nintendo may have scored an own goal by waiting so long to launch a new HD version.

Competition for the Wii has become somewhat keener ever since Microsoft and Sony jumped into the motion control market. Sony's PS Move is broadly similar to the Wii Remote, as the player holds and moves the wand-like device to control the on-screen action (although the Move does not come as standard with the PS3, instead costing around £34.99 as a standalone product, or £49.99 with the PlayStation Eye camera). Microsoft's Kinect ditches the physical controller entirely, instead using 3D cameras and motion sensors to track body movement and reflect it on the screen. Pachter said that the pricing of both systems means that they "don't directly compete with Wii", and won't until the price points are significantly reduced.
As a standalone product, Kinect is currently priced at around £129.99. However, Pachter noted that an Xbox 360 Arcade bundled with Kinect currently retails at around $300 (£189), and is selling "extremely well". That is still 50% more expensive than the current cheapest Wii bundle, but Pachter believes that Microsoft will cut the price to $250 next spring, which would cause major headaches for Nintendo. An Xbox Kinect bundle at that price would give consumers an Xbox 360, motion control, HD graphics, a large library of games and access to the Xbox Live platform for only a little more money than the standard Wii bundle.

Nintendo has a habit of surprising the industry both in terms of sales and new products, often just as it is being written off entirely. It shouldn't be forgotten that the Wii launched in the aftermath of the PS2, the biggest-selling console of all time, and at a time when Microsoft was well established in the next-generation console market with the Xbox 360. However, the Wii 2 would have to catch up on some features that are now viewed as pretty much standard by gamers, such as HD graphics and a strong online platform to rival Xbox Live and the PlayStation Network. Another important issue would be getting a better variety of software, as too many average or poor titles litter the current Wii. Nintendo's own software tends to sell the best on the platform, while few other publishers have had wholesale success. That means there is a lack of the genuinely AAA titles, particularly first-person shooters, with the recent reboot of GoldenEye being the possible exception.
However, it also seems clear that Nintendo would not want to launch a console that merely replicated the features already offered by its rivals. There would have to be something else, something unique. Starting a new revolution is no easy task, but a possible way to go for Nintendo would be launching a 'cloud' gaming machine, in which HD titles would be played over IP networks using some kind of iTunes-hybrid for video games. Pachter, however, believes that Nintendo getting into cloud gaming is highly unlikely. He instead thinks that the firm will create a controller-free system similar to Kinect, possibly incorporating the firm's long-awaited Vitality Sensor, a device which clips onto the user's finger to measure their pulse while playing.

Strangely, the biggest challenge facing the possible launch of the Wii 2 in 2011 comes from within Nintendo itself. Next March, the 3DS handheld will hit the market, bringing 3D gaming to consumers without the need for special glasses or an expensive new TV. The 3D upgrade of the already hugely popular DS is the ace up Nintendo's sleeve and it seems unlikely that the firm would want to create additional competition for gamers' cash with the launch of a new console.
"The 3DS will be a massive success," said Pachter. "I think that the device is appealing to anyone who ever owned a handheld, including adults who owned Game Boy 15 years ago. I expect the 3DS to be supply constrained for at least a year, and expect sell-outs through holiday 2011 and into 2012. Nintendo will definitely gain a lot from this device, and reinvigorate handheld software sales, but I can't say that this will have much of an impact on their console strategy."

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