Gaming
Preview: 'Homefront'
Published Friday, Jan 14 2011, 09:10 GMT | By Andrew Laughlin | Add comment

Homefront has somewhat slipped under the radar to date, which is surprising considering it's a military first-person shooter with triple-A aspirations from publishing giant THQ. The game's story, penned by Apocalypse Now co-writer John Milius, offers a "plausible, but not probable" alternate future vision involving an aggressive North Korea conquering and occupying the US.
The single-player campaign focuses on the dogged, grassroots resistance movement, as bloody war comes to the white picket fences and mum 'n' pop diners of small town America. Developer Kaos Studios has worked with genuine CIA consultants to inject realism into the speculative fiction, including scenarios and weapons that are scarily based on real-world technology and ideas. Add in a multiplayer mode supporting 32-player battles and Homefront starts to sound like a pretty potent mix. Digital Spy joined the resistance to put the game's single-player campaign through its paces.

Taking on the role of former pilot Robert Jacobs, the player's journey starts two years later with America under the iron grip of occupation. After waking up in a dirty shack, Jacobs is roughly apprehended by the Korean People's Army (KPA). A soldier brutally rifle-butts him in the face, before dragging him outside to be transported to a prison camp. Immediately, the impact of the occupation is apparent as the transport is actually a quintessential big, yellow American school bus. Instead of happy children boarding the vehicle, however, it is surrounded by a hellish reality of torture, pain and death. Hurled onto the bus, Jacobs watched from the window at the madness outside.

Homefront is essentially a very linear shooter, tracking a set path through the story while offering few moral choices or particular deviations. The game therefore relies very heavily on its narrative, gameplay, pacing and set pieces; thankfully, these all seem pretty decent. The controls are virtually a clone of the Call Of Duty setup, so most players will feel instantly at home when jumping in. Everything seems responsive and reasonably tight, but don't expect a shooter revolution from Homefront. This game is very much FPS by the numbers, but that is not necessarily a bad thing.

Connor and Riana are among the core group of characters who will accompany Jacobs on the Homefront journey. Connor is slightly unhinged and aggressive, while Riana - a former hunter - is much more measured. Along the way, Jacobs will encounter various individuals all dealing with the occupation in different ways: some resisting, some just trying to live their lives and others actively colluding with the enemy. The nuances of these relationships may well prove Homefront's trump card as it competes with other shooters on the market.

As KPA tanks arrived on the scene, Riana told Jacobs to get on a nifty piece of kit called the Goliath. The weapon is basically a heavily armed vehicle that is remote-controlled by a laser-targeting visor. Targets can be designated remotely for the Goliath to bring the pain. The gameplay mechanic of using a laser designator is nothing new in FPS gaming, but the twist of using an improvised vehicle is well handled and interesting. The Goliath uses massive cannons and rockets, causing some pretty satisfying devastation on the infinitely superior KPA forces. After smashing the soldiers to pieces with the Goliath and finishing off the stragglers with the rifle, our demo ended.

The graphics in Homefront are not the most jaw-dropping in the FPS genre - the textures are a little muddy and there is a general lack of sharpness in the presentation. However, the overall feel of the game is solid, particularly the attention to detail in creating the sense of occupation. There are some great little touches, such as "looters will be shot" spray painted on a backyard garage, or a massive aeroplane wheel crashed into a garden after its host body fell from the sky in the EMP strike. Played on an alpha build, the demo unfortunately showed some pretty hefty jitters in the framerate, especially at moments of frantic action. Hopefully Kaos will sort out these issues before the game drops in a few months. Also, the hit detection felt a tad skittish at times, as though hits didn't always register properly. However, this could be part of the drive to make players more frugal and realistic with their ammo and tighter with their aim. This is a matter of survival, after all.

Homefront will be available for Xbox 360 and PlayStation 3 on March 8 in North America and March 11 in Europe.
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