Gaming
Preview: 'Section 8: Prejudice'
Published Monday, Jan 31 2011, 17:00 GMT | By Mark Langshaw | 1 comment

The digital sector has enjoyed exponential growth during the current hardware generation, but it's unlikely to peak anytime soon. As we discovered when we charted the history of online console gaming, digital distribution has come a long way since Sega gave us a glimpse of its potential with the internet-ready Dreamcast. Online storefronts no longer play host to simplistic casual fare and expansion packs; their wares are expanding in scope and scale and gradually gaining ground on their boxed counterparts. TimeGate's forthcoming sequel Section 8: Prejudice is indicative of this trend. As a fully-fledged first-person shooter and a sequel to a boxed product, the game is poised to step into uncharted territory for a downloadable title. DS scored some hands-on time with the sci-fi shooter to see how it's shaping up.

"The digital decision was really a business reason. I can't say that it helped development in any way, short of some small little technical things like you can assume everyone has a hard drive," he said. "That's about the only real development gain that we got out of going down that route. We wanted to take the product to the market ourselves. We went through the process of becoming a licensed publisher with Microsoft, so we have the right to do that now.

During a recent preview event, we spent some time with the game's solo campaign and found potential in this work in progress. It's evident that the developers have taken fan feedback on board. While the single-player missions in the original were little more than a glorified tutorial for its multiplayer modes, there's a five-hour story to sink your teeth into here. Taking control of a heavily armoured space marine captain on an Earth-like planet, we played through a tutorial mission that showcased the core mechanics, and got our hands dirty in the opening levels. The training segment was standard FPS stuff - taking out targets, lobbing grenades and mastering scope aiming. We were also given a taste of some of the features that make the game stand out, such as the jetpack and the drop-in mechanic.

Although the solo campaign has been fleshed out considerably, multiplayer options still serve as the meat of the experience and will no doubt be the game's biggest selling point. There are two modes available - Conquest and Swarm. We tried our hand at Swarm and found the experience reminiscent of Gears Of War 2's Horde. Playing co-operatively with four other people, we fought to protect strategic points from waves of enemy bots. Defending these structures helps you accumulate points, which can be exchanged for helpful bonuses, such as vehicles and gun turrets. Utilising these reinforcements is imperative when matches progress and higher level bots rear their ugly heads. Not only are these higher-ranking enemies more combat-savvy, they also commandeer vehicles themselves. Both the jetpacks and drop-in mechanic are of integral importance too. Post-release, we predict that the players riding highest on the online leaderboards will no doubt be the ones who put these functions to the best strategic use.

It's clear that TimeGate is dedicated to the Section 8 franchise, having already pledged to support the console editions of Prejudice with its own dedicated servers (a rarity for non-PC fare), and issue swathes of post-launch content. "We've put together a live team to exclusively focus on post-launch support," Chaveleh explained. "They're working on the first couple of DLC packs as we speak. There are going to be new game modes, new maps that we are releasing post-launch. Some of it will be free, some of it will be paid, but it's not going to be $15 for a map pack as we have no intentions of aggressively pricing things. Initially, the content is pre-planned, but then it's going to be community reactive. There's going to be big support post-launch."

Section 8: Prejudice will be available for PC, PS3 and Xbox 360 during Q1 2011.
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