Gaming
Feature: The rise and fall of 'Guitar Hero'
Published Sunday, Feb 20 2011, 06:00 GMT | By Liam Martin | 3 comments

Last week Activision shocked the video game community by announcing that there would be no more encores for the Guitar Hero franchise. Despite generating billions of dollars over a relatively short five-and-a-half year career, the series was unceremoniously dumped by its label following declining sales and a perceived lack of interest from the general public. Expect plenty of music industry analogies, rock and roll clichés and band references as we look back at the rise and fall of the rhythm-action sensation. From the chart-topping early years to its legal battles with widowed rock chicks, Digital Spy goes behind the music to look at the lasting legacy of Guitar Hero.
The formation and debut game

Fortunately for both companies, Guitar Hero was released for the PS2 in 2005 in North America (the European release was in 2006) and was a monster hit. Bundled with a plastic guitar and featuring more than 40 tunes - mainly covers of popular rock songs such as 'Iron Man' by Black Sabbath, 'Killer Queen' by Queen and 'I Wanna Be Sedated' by The Ramones - the game made millions of dollars and kick-started the music game phenomenon. A follow-up game was inevitable.
The difficult second release

Guitar Hero II proved to be another massive hit, selling even more copies than the original and winning the praise of numerous critics. However, before the series would reach the height of its fame, a number of acquisitions would take place that would change the face of the franchise forever.
The split

Guitar Hero-mania

During the next year Guitar Hero fever was rampant. The game became an indelible part of popular culture and began to attract the attention of the music industry. Some musicians loved it, others hated it, but everybody was talking about it. The franchise was growing and would spawn its own range of action figures, become the subject of bizarre movie speculation and even have an episode of South Park dedicated to it.
Expansion and new members

World Tour was released at the latter end of 2008 and was the first GH game to feature drum and microphone support, making it a rival to Rock Band. The new instruments gave the series - which from a gameplay perspective was starting to feel a little stale - a much-needed boost. However, the following year would see Activision's GH addiction get the better of them, causing fans to overdose on new releases.
Hero to villain

In between all of the spinoffs came Guitar Hero 5. The latest sequel introduced lots of excellent new multiplayer modes and tweaked the core gameplay just enough to ensure that it was met with a positive response from critics. The game wasn't as well-received by Courtney Love and the surviving members of Nirvana, who objected to the use of Kurt Cobain in the game as a playable character and joined Gwen Stefani's band No Doubt (who appeared in Band Hero) in taking Activision to court.
Back to the studio

Despite the doom and gloom, rumours of new GH games were constantly circulating. From the Red Hot Chilli Peppers to Megadeth to Queen, every band worth their salt would be linked with a game until Kiss frontman Gene Simmons revealed that he would be the voice of Guitar Hero: Warriors Of Rock.
The farewell tour

Activision closed Wii and PS2 Guitar Hero studio Budcat Creations in November 2010, before killing off the entire GH division on Wednesday February 9, 2011. The final batch of DLC will officially mark the death of the franchise which at one time was bigger than Jesus. Activision remains open to the idea of reinvention, but the odds of a comeback tour look slim.
Do you have any fond memories of Guitar Hero? Add a comment to the space below!
3 comments
Loading...
Related Stories
Level Up
Retro Corner: 'Diablo'We revisit the game that started the dungeon crawler sub-genre, Diablo.
Gaming Reviews
'Ghost Recon: Future Soldier' reviewFuture Soldier amps up the action set pieces in an epic, globe-spanning story.
Gaming Features
Kickstarter: The future of games funding?We investigate the growing trend of 'crowd-source' funding for games projects.
Gaming Interviews
DiRT Showdown interview with CodemastersWe talk to Codemasters about the rowdy, supercharged son of the DiRT franchise.






