Gaming
Telling Stories: Great Gaming Narratives
Published Sunday, Feb 27 2011, 06:00 GMT | By Andrew Laughlin | 4 comments

As video games become ever more sophisticated and inch ever closer to true art forms in themselves, the importance of a good story becomes ever more paramount. A great gaming narrative can deliver an enchanting and beguiling experience, packed with amazing characters, surprising twists and concepts to dizzy the mind. A bad one can churn up paper-thin stereotypes and predictable story turns that wouldn't even disgrace a bad daytime soap opera. Digital Spy explores a selection of the great stories from video gaming history, grouped within some of the innovative narrative ideas that have inspired development studios. This is not intended as a definitive rundown of video game storytelling, so please feel free to suggest stories, character and narratives that have blown you away over the years.
Silver Screen Stories...

Possibly one of the first examples of cinematic storytelling was Hideo Kojima's sprawling epic Metal Gear Solid, released on the original PlayStation in 1998. In the game, the eponymous Solid Snake is pulled out of retirement to tackle a terrorist threat on a remote island off Alaska, after the US government is threatened with nuclear attack. The peerless presentation and voice acting, along with a memorable cast of characters and complex, interwoven narrative, changed many people's perception of what was possible with a video game story. It was fantastical stuff, but crucially had enough credibility to make the craziness feel real - a fact not necessarily true of later instalments in the series.

However, it's no longer just explosive blockbusters that are inspiring video games, as there is also increasingly an effort to inject a real sense of dramatic gravitas to titles. Developed by French studio Quantic Dream exclusively for the PS3, Heavy Rain is one of the first real attempts to make a triple A game feel like a weighty drama, throwing up real emotional choices. Taking a similar narrative approach to Alejandro Iñárritu's cinematic masterpiece Amores Perros, Heavy Rain - which followed the equally ambitious yet slightly flawed Fahrenheit - brought together four different characters in an interweaving story surrounding the mysterious Origami Killer.

Grown-Up Worlds...
It's heartening to see that grown-up themes in games are now extending beyond just cranking up the bodycount. 2K's first-person shooter BioShock certainly had its blood and gore, but this was wrapped up in an imaginary world that was so incredible that it simply took the breath away. After crashlanding in the sea, the player descends in a diving bell to the undersea city of Rapture, created by a flawed visionary named Andrew Ryan. BioShock's most startling aspect, beyond its incredible gameplay, level design and art style, was the themes it tackled. Hyper-capitalism, freedom, socialism, dystopian realities, mind control; these ideas would not seem out of place in the work of Ayn Rand or George Orwell. The game delivered an astonishingly sophisticated piece of storytelling that never pulled its punches, delighting and terrifying in equal measure. Experiencing the big story twist for the first time was certainly one of the greatest narrative moments in video gaming history.

A Picture Tells A Thousand Words...
Thanks to the growth of online platforms such as Xbox Live, the PlayStation Network and Valve's PC service Steam, the barriers to innovation have eased, as developers no longer need to bear the heavy cost of producing boxed products. This has enabled studios to make bolder moves with storytelling in games, incorporating innovative methods and techniques. One of the most interesting trends has been telling stories with only the minimum of dialogue, instead letting the pictures, setting and atmosphere do the talking.

Another good example of storytelling without any dialogue was last year's critically-acclaimed Machinarium on the PC. Amanita Design's point-and-click puzzle game put players in the metal shoes of Josef, a lovable little droid tossed out of his home city by the Black Cap Brotherhood. Josef must get back home and save his robotic sweetheart, but there is not a single word of dialogue to explain this. Instead, the tale is told through a series of picture bubbles above each character's head, which both advances the story and gives hints on how to beat the puzzles. It's this kind of bold narrative approach that games developers can do so well and should have the confidence to do more often.
A Fresh Perspective...

The game assumed the interesting premise of the Joker willingly giving himself up to be taken by Batman to the Arkham Asylum incarceration facility, only to spring a surprise trap on the Dark Knight. The story was rather by-the-numbers at times, but the setting, atmosphere and premise ensured that it never felt predictable or old. Plus, the mind-melting scenes under Scarecrow's psychological toxin were genuinely affecting and impactful, testing the mind as well as the body.

The mission structure always tends to make GTA games feel a bit episodic, but Niko's rags-to-slightly-better-rags journey had some really affecting moments, as he stumbled back into old criminal habits. There was also an attempt to inject real moral choices to the story, with the player's decisions skewing the narrative in slightly different directions. Overall, Niko became a character that you genuinely cared about and wanted to succeed in his new life, albeit with a pretty high bodycount along the way.
Spirit of Adventure...

Another acclaimed adventure game from LucasArts was Grim Fandango. The game's Land Of The Dead world combined elements of film noir with South American beliefs about the afterlife, as recently-deceased souls attempted to find safe passage to rest in peace. The player becomes Manuel 'Manny' Calavera on a mission to save Mercedes 'Meche' Colomar from the dangers of the Underworld. Boasting an incredibly distinctive art style and awe-inspiring cast of characters - all based on Mexican 'calaca' figures - Grim Fandango remains a towering, if somewhat largely forgotten, achievement in the adventure game genre.

The Uncharted titles take the player on an incredible journey around the world, but also crucially gave a fresh take on familiar concepts from history and mythology - Drake's Fortune focusing on the lost treasure of El Dorado, while Among Thieves delved into the mythical, Asian city of Shambhala. A third instalment, Uncharted 3: Drake's Deception, is on the way later this year, promising the equally-beguiling prospect of exploring the antics of T.E. Lawrence in the Arabian desert, searching for the legendary lost city of Iram of the Pillars.

What are your favourite examples of stand-out game narratives? Add a comment to the space below!
More: Gaming, Gaming Features
Previous: MS launches Windows Phone 7 promotion
4 comments
Loading...
More Gaming News
Level Up
Retro Corner: 'Diablo'We revisit the game that started the dungeon crawler sub-genre, Diablo.
Gaming Reviews
'Ghost Recon: Future Soldier' reviewFuture Soldier amps up the action set pieces in an epic, globe-spanning story.
Gaming Features
Kickstarter: The future of games funding?We investigate the growing trend of 'crowd-source' funding for games projects.
Gaming Interviews
DiRT Showdown interview with CodemastersWe talk to Codemasters about the rowdy, supercharged son of the DiRT franchise.






