Gaming
Feature: 'Homefront's Fall of US: Fact or Fiction?
Published Sunday, Mar 27 2011, 06:00 BST | By Andrew Laughlin | 3 comments

© THQ
Over the history of art and entertainment, creative minds have long gazed into the crystal ball to conjure visions of the future, often with terrifying conclusions. Sometimes, the line between art and truth can be very blurred, as creative predictions come quite scarily close to the truth (a look at the work of French science fiction author Jules Verne rather bears this out). Video games have taken this 'future gazing' to a whole new level, using the almost limitless creative possibilities of the medium to imagine apocalyptic new eras for planet Earth. But what are the consequences of future gazing, especially in terms of scenarios that would be so horrifying and destructive if they actually came true? Here we come to THQ's recently-released first-person shooter Homefront, which imagines an invasion and occupation of America by an empowered North Korea. Digital Spy joined David Votypka, creative director of Homefront developer Kaos Studios, to discuss whether this nightmare scenario could ever actually happen.

Due to the crippling financial problems, US military forces have withdrawn from Asia, enabling the Communist North Korea under Kim Jong-un, son of the late Kim Jong-il, to unify the country with the South. The newly-formed Korean People's Republic then expands throughout China, Japan and other Asian countries, creating a new world superpower. In 2025, the Korean government launches a satellite into space on a so-called 'goodwill' mission, but it actually delivers a crippling electromagnetic pulse (EMP) attack to America, bringing the country to its knees and allowing Korean forces to launch a full-scale invasion.

However, Votypka explained that Homefront's imagined scenario of a Korean invasion of the US was more about setting up the circumstances for what the team was really interested in; the occupation of America. Homefront is all about asking what would actually happen if America was invaded. Just how would the land of the free and the home of the brave cope with servitude under an aggressive oppressor? The development team did extensive research work modelling the possible ways that US citizens would react to occupation, after the twin blows of a peak oil situation and EMP strike have shattered America's devotion to fossil fuel-powered consumerism. They concluded that this would lead to widespread looting, criminality and horrific violence, but also the rise of co-operative and sustainable living, including the return of windmills and grow-your-own food in a more agrarian, agricultural lifestyle.

Homefront's portrayal of occupation certainly features some very controversial ideas, not least its opening sequence in which the player goes on a harrowing journey inside a school bus gazing out at the brutality of oppression. Korean troops are seen savagely beating, abusing and killing citizens in a quintessential small American town. At one stage, a mother and father are shot against a wall, as their crying child runs to hug their bloody corpses. It's pretty strong stuff to stomach, especially for a largely Western video gaming audience. Votypka said that it was never the team's intention to shock the audience, but rather to make the occupation feel believable.

During the development, renowned filmmaker Milius brought his extensive knowledge of military history to Homefront, giving examples ranging from Atilla the Hun and Alexander The Great to Vietnam and Che Guevara. Milius told the team that at the heart of most military movements is the animalistic, human soldier; the compulsion to kill before being killed. This means that in situations of occupation the real driving force is about people wanting to save their own lives and the lives of the people they care about, rather than taking back a whole country. This also taps into the notion of how people deal with the prospect of occupation in different ways; do they try to get on with their lives, build a resistance, or actively collude with the occupying force?

Homefront offers a pretty bleak portrayal of a future America, despite its rather barnstorming ending. The country is devastated, with its economy in ruins, its people subjugated and horrors conducted within its borders that would leave a lasting legacy on whatever remained of the America psyche. It's a stomach-churning prospect, but realistically one that is pretty farfetched. There would have to be a pretty cataclysmic set of circumstances all coming into line for Kaos's future gazing vision to come true. However, in a post-Holocaust world, it's important to grimly remember the old adage 'never say never', and it's certainly true that North Korea is no friend of the US.
Votypka said that the secretive Communist state was chosen as the chief agitator in Homefront because it offered the most credible threat in the modern world. The Cold War era of Soviet military power is long gone, while the Islamic terrorist groups throughout the Middle East are far too disparate to pose an organised threat, despite what the US and UK governments might have us believe. In the game, North Korea is certainly painted as the aggressor, but Votypka stressed that the story is really not about the Korean people.

He added: "Secondly, the game could really have any enemy; it doesn't necessarily have to be North Korea, because the game isn't about North Korea. It's about an occupied America. We just hope that players get to step out of reality and experience a different world that will hopefully never become reality."
> Click here to read our Xbox 360 review of Homefront
Homefront is out now for Xbox 360, PlayStation 3 and PC. Did you enjoy the game's story? Add a comment to the space below!
Previous: Xperia Play UK launch delayed by O2
3 comments
Loading...
Related Stories
Level Up
Retro Corner: 'Diablo'We revisit the game that started the dungeon crawler sub-genre, Diablo.
Gaming Reviews
'Ghost Recon: Future Soldier' reviewFuture Soldier amps up the action set pieces in an epic, globe-spanning story.
Gaming Features
Kickstarter: The future of games funding?We investigate the growing trend of 'crowd-source' funding for games projects.
Gaming Interviews
DiRT Showdown interview with CodemastersWe talk to Codemasters about the rowdy, supercharged son of the DiRT franchise.






