Amanita Design founder Jakub Dvorský told DS that it is "working hard" on a PlayStation 3 version, which will be available by the end of the year.
"We're working hard on the PS3 version, but it's very difficult to reprogram it from scratch," he said. "So we hope to finish it [by the] end of this year and release it."
Dvorský said that a Wii version developed by an external studio will be available in a few months' time, and that a Blackberry Playbook version is also in the works.
He continued: "As for the Wii version it's almost finished, but it's not in our hands because it's being done by Xgen Studios, a Canadian company, and they want to release it quite soon, I guess. But it's not in our hands.
"We are also preparing tablet versions. We are trying to bring it on iPad, which is quite difficult because the game is made in flash, and iPad doesn't support Flash very well, but we are working with Blackberry on their tablet Playbook, which is probably going to happen. We also hope for iPad, but it's not sure yet."
It was added that a sequel to Machinarium "is possible" but something the team has yet to fully consider. "We don't look far through the future," Dvorský said.
Amanita won't release the game on Xbox 360 after having a "bad experience" with platform holder Microsoft.
The company revealed three new projects at Nottingham's GameCityNights last week.
> Click here to read our review of Machinarium