Gaming
Preview: 'Dead Island'
Published Wednesday, Mar 30 2011, 15:13 BST | By Matthew Reynolds | 9 comments
We've all seen the announcement trailer and subscribed to the feverish hype that quickly surrounded it. From the outset, Dead Island appeared to be a different kind of zombie game, focusing on the emotional impact of such an outbreak instead of the usual trigger-happy and gore-filled approaches of its peers. The trailer's shiny, computer-generated production also hints that this is very much a proof of concept that's probably years away from completion. But to our surprise at a recent press showing, the game's not that far away, with a 2011 release date in hand and a horde of interesting ideas to show for it.

Set to your feet, full control is handed over and you push through the survivor-packed hut to the front door. The man who saved your life is in a spot of bother outside, and since you're indebted to him, it's up to you to step out and lend a hand. Selecting a boat paddle from the floor - one of the game's many blunt objects that can be used as a rudimentary weapon - you charge outside and lay waste to the zombies sparring with your saviour. Quick and simple swings easily cause undead heads to roll and limbs to fly, sights which are a stark contrast to the sun-kissed sands, clear waters and gently swinging palm trees nearby. The tutorial ends when the zombies are dispatched, and back inside, an unknown voice over the radio assures the party that a lifeguard tower elsewhere on the island would be much more secure shelter against attack.

Sandwiched between story missions are optional sidequests. One such example is encountered on the way to the tower, as a parked car on the beach is being rocked side-to-side by a pack of zombies. Once shooed away, the person inside leads you into a hut, containing collectable med-packs and a fixed workbench. Similar to Dead Rising, you can repair existing weapons and craft stronger ones with the items you find to inflict more damage, such as a nail-bat from a standard baseball bat and a box of nails. Doing so is especially important since firearms, traditionally the bread-and-butter of zombie games, are few and far between. After all, who goes to a tropical paradise with a handgun in their luggage? Any pistols found, such as those on the bodies of police officers, will include ammo in short supply, so it's up to the player to be creative with the game's many collectibles in order to survive.

Once the lifeguard tower is clear of the zombie presence, the survivors relocate and establish it as a more fortified safehouse. As well as a permanent base for the player to return to and seek refuge, its floors are filled with characters offering information and sidequests, which in turn open up access to other survivors and areas. One such example is a mechanic outside seeking car parts, and when completed, allow the player to drive a vehicle to explore previously inaccessible locations. There are also hints of clashing agendas and personalities within the camp, with shady individuals inside selling medical supplies rather than handing them over to the sick and dying, a practice opposed to others elsewhere, and an issue the player can perhaps do something about.

Dead Island will be available on Xbox 360, PlayStation 3 and PC later this year.
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