Gaming
'Mario' 3DS to use gyro controls
Published Friday, May 6 2011, 16:14 BST | By Scott Nichols | 2 comments

The system's gyro-sensor will be used to control the game's camera, similar to how the right analogue stick is used on Xbox 360 or PlayStation 3.
"Sometimes people ask why the 3DS isn't double stick," Miyamoto told The Daily Telegraph. "One is normally used to control the camera, but having the gyro-sensor you can replace the analogue stick by moving the console, which is very intuitive."
Nintendo recently revealed that Star Fox 64 3D will also use tilt control. Tilt control is a controversial feature on the 3DS, as tilting the system can distort the screen's 3D effect, possibly making the game difficult to see and play.
While Super Mario on 3DS will take advantage of the hardware's gyro-sensor technology, Miyamoto said that StreetPass functionality likely won't be included, "unless a spectacular idea comes to mind".
Mario's popular raccoon suit power-up will return in the 3DS game, expected to release later this year.
Super Mario on 3DS will be fully revealed and playable at E3 this June.
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