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Wii U development has been tricky, says 'Darksiders' developer

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Darksiders 2

© THQ

Early Wii U development has been "a little tricky", Vigil has revealed.

Speaking with CVG, Darksiders 2's director Marvin Donald expressed the difficulty of working on unfinished hardware.

"[Wii U] will be at least as powerful [as PS3], if not more, but honestly we don't really know because the hardware has been changing a lot," Donald said.

"We just got the generation two dev kits and there's no release date for the Wii U, so we don't know how long the hardware development process is going to go on for, when they're going to stop and what they're ultimately going to be happy with. So it has provided some instability when working on it."

Nintendo has released only a few details regarding the Wii U's release date, the most specific of which state that the system won't hit store shelves until after April 2012. With Nintendo still finalising the hardware specifications, studios are struck with new difficulties in the development process.

"When we got the new kits there were some things in the old build that wouldn't work with the new hardware and we had to wait for updates," Donald added. "So it's been a little tricky in that regard."

Vigil is currently developing Darksiders 2, a sequel to its 2010 apocalyptic action game Darksiders, for the Xbox 360, PlayStation 3 and PC. A Wii U version was also announced at Nintendo's E3 2011 press conference.

> Read our review of Darksiders

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