While pre-production on next year's instalment won't begin until October or November, producer David Rutter said that it will likely focus on refinements due to the significance of the Player Impact engine in FIFA 12.
"Depending on what we're doing year to year and what our feature set will be, [FIFA 12's] probably one of the bigger years," he told Digital Spy.
"Just the Player Impact is probably the biggest change we've made to our gameplay code base since we moved over to PlayStation 3 and Xbox 360, so a big change there this year.
"We're not going to reinvent a brand new Player Impact engine for next year, because the reason we've learnt this year is that it's future-proofing our game, but it's probably not going to be quite as dramatic as far as technology is concerned.
"But there'll be a large number of changes based around gameplay nuance on the back of that, perhaps. But we still don't know exactly what we're doing next year."
A confirmed new feature will be Kinect, which Electronic Arts has announced for all EA Sports titles next year.
Rutter added: "We've kind of messing around and thinking of what would work, and since the Kinect came out, or the very first announcement almost two years ago, we've been asked, 'Will you have Kinect support?', and we've always said, 'Not until we can get something cool and makes sense working', and now that's the case and that's going to be next year, so it's just a case of finishing that off now."
FIFA 12 will be available on Xbox 360, PlayStation 3 and PC from September 27 in North America and September 30 worldwide.
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