Posting on the PS Blog, lead designer David Jaffe explained that developer Eat Sleep Play needs more time to perfect the PS3-exclusive.
"It sucks bad when games miss their announced launch dates," he wrote. "We're gamers too and we know how annoying it is. It's disappointing and frustrating and it really takes the wind out of your sails if you're a fan that has been looking forward to playing a title for a long time.
"Thing is, you gotta trust me when I tell you that - with this extra time for tuning and polish - the game is going to be so much better than it already is. And if you played Twisted Metal and liked it at E3 or Comic-Con, or if you get to play it (and you enjoy it) at one of the August shows, just imagine how much more fun the final game will be with some extra time, polish and love."
Jaffe went on to say that the studio is planning to deliver a "multiplayer classic" and "convert a lot of folks who think vehicle combat is a relic best left to '90s".
Announced at Sony's E3 conference last year, Twisted Metal was originally slated for release on October 4.