Though weapons and equipment have played an integral role in past Fable games, Molyneux doesn't feel that they are the right fit for the series's first Kinect title. Instead, the game will focus on using magic and spells.
"We could have done melee weapons, but the one thing I hate about melee weapons, and guns as well, is that the human brain is encoded to expect recoil from those things," Molyneux told OXM.
"Whenever I swing a sword and I hit something on screen, the visuals and the sound isn't enough. We could have done what Zelda did well on Twilight Princess, where it doesn't really matter what you do, what happens on screen is the best thing."
"But I wanted people to feel powerful, to feel power, and that's all about you. The thing about magic is there's nothing encoded in your mind about how it should feel. So no guns, and no swords."
Fable: The Journey debuted at E3 2011, where hand motions were used to cast magic spells in an on-rails demonstration. Later, Molyneux clarified that the final game would not be on-rails.
Fable: The Journey will be available exclusively on Xbox 360 in 2012.