Speaking to Digital Spy, Levine explained that many video games overdo storytelling by including too much information.
"People tend to overdo it with their story and not strip it down to the bare minimum," he said. "There is a rule that you start the scene as late as possible.
"When two people are going to discuss their divorce, you don't start with them waiting outside, going inside, picking up their menus - you come in at the last possible moment while also giving all the information required in the scene, and then you end it as soon as you can.
"A lot of games have that problem in that they don't understand that - there are long cut scenes and a lot of talking. I try to respect the gamers' time as much as possible."
Levine also revealed that the game's new vertical location would play on gamers' fear of heights.
BioShock Infinite will be released on Xbox 360, PlayStation 3 and PC sometime in 2012.
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Watch BioShock Infinite's Factions at War trailer below: