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'L.A. Noire' was "probably too big", says creator Brendan McNamara

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L.A. Noire was "too big", creator Brendan McNamara has said.

The Team Bondi head explained how the small studio's ambition saw development go on for seven years.

"One [thing] is the size, it's a huge game - probably too big. The map's massive, and so that's probably my fault," he told Official PlayStation Magazine.

"We had to build a new process to do that. We were a brand-new studio - we had brand-new tools, new technology. We have tools that allow you to build cities now, but we had to build that kind of stuff and make it work.

'L.A Noire' screenshot

© Rockstar Games



"Everything from the road network, where all the trolley cars go, all the cables connecting automatically to all of the buildings."

McNamara continued: "The tech was pretty extensive, including MotionScan. I'd say the first year and a half - [maybe] even longer - was just research. Newspaper research, guys going over to LA and doing research on the buildings, taking photos, getting all the resources together.

"We were quite a small studio - 16 people or something – and we had to have all this material so we could start building stuff."

McNamara recently explained why protagonist Cole Phelps would often provide over-the-top responses in interrogation scenes.

L.A. Noire placed fourth in Digital Spy's Games of 2011 countdown.

The L.A. Noire: Complete Collection, which features the original game and all DLC, is out on Xbox 360, PlayStation 3, PC and OnLive.

> Read Digital Spy's Xbox 360 review of L.A. Noire

Watch the launch trailer for L.A. Noire below:

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