Gaming
Civilians are a challenge, says 'Ghost Recon Future Soldier' developer
Published Friday, Jan 27 2012, 10:03 GMT | By Matthew Reynolds | Add comment
Ghost Recon Future Soldier's civilians were a technical challenge, says Ubisoft.
Game director Eric Couzian said that having innocent bystanders as well as enemies and teammates was demanding on a console.
"It was a real challenge," he told Digital Spy. "Because there are animations, AI, so it means that we have to optimise the civilians so that you can have crowded places with enemies that have their own AI, which are different to the civilians, there is the teammate AI… there are a lot of things, so it's a real challenge to optimise this for the console.

"Today the standard of the enemies require many animations, strong and clever AI, and it takes up many resources of the computer. So adding civilians it means that you have to optimise your engine for it."
He added that adding civilians is an expectation for shooters if they want to be "credible".
"But it's true, today it's what we expect from such operations," he said. "I mean, if we want to be credible. It's not the second World War in which there are two armies. It always happens in cities or villages where there are civilians."
Ghost Recon Future Soldier will be given a beta on consoles in April before releasing on May 24 in Europe and May 22 in North America.
A PC version will be available at a later date.
> Read our full-interview interview for Ghost Recon Future Soldier
> Read our hands-on preview with Ghost Recon Future Soldier
Watch a trailer for Ghost Recon Future Soldier below:
Game director Eric Couzian said that having innocent bystanders as well as enemies and teammates was demanding on a console.
"It was a real challenge," he told Digital Spy. "Because there are animations, AI, so it means that we have to optimise the civilians so that you can have crowded places with enemies that have their own AI, which are different to the civilians, there is the teammate AI… there are a lot of things, so it's a real challenge to optimise this for the console.

© Ubisoft
"Today the standard of the enemies require many animations, strong and clever AI, and it takes up many resources of the computer. So adding civilians it means that you have to optimise your engine for it."
He added that adding civilians is an expectation for shooters if they want to be "credible".
"But it's true, today it's what we expect from such operations," he said. "I mean, if we want to be credible. It's not the second World War in which there are two armies. It always happens in cities or villages where there are civilians."
Ghost Recon Future Soldier will be given a beta on consoles in April before releasing on May 24 in Europe and May 22 in North America.
A PC version will be available at a later date.
> Read our full-interview interview for Ghost Recon Future Soldier
> Read our hands-on preview with Ghost Recon Future Soldier
Watch a trailer for Ghost Recon Future Soldier below:
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