Development director Tommy Francois said that the ability to remove the scalp of a target was originally part of the sequel's creative vision, but was dropped because it wasn't authentic to the main character Connor's heritage.
"Something we found out right after we finished building [the] target gameplay footage was that we had one shot where Connor, the hero, was scalping a character," he revealed at a press briefing attended by Digital Spy.
"We found out through research that, our hero Connor is half British and half American Indian, and he's a Mojave, and we found out that Mojave Indians didn't scalp. So that was one feature we got rid of."
He added: "Plus [there are] other reasons we didn't want to go into this, as it didn't specifically serve gameplay and made it perhaps look more violent than it needed to be."
Francois also revealed that a weapon called the chain blade was originally planned for Assassin's Creed 3, but was changed into a rope-based projectile weapon because it was "too fantasy" for the series.
Assassin's Creed 3 will be released for Xbox 360, PC, PlayStation 3 and Wii U on October 31 worldwide.
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