Crysis 3 will wrap up Crytek's first-person shooter story, as Prophet heads to post-apocalypse New York on a mission for revenge against Cell, the Ceph and anyone else who gets in his way. Dazzling graphics, new Nanosuit powers and even a composite bow to blast the hell out of the big apple; Crysis 3 aims to end this epic series with a bang.
The cat may have come out the bag early for Electronic Arts and Crytek, but not many people were complaining when Crysis 3 was officially confirmed a day ahead of schedule. The acclaimed first-person shooter made the leap from hardware-hungry PC title to multi-platform game last year, and Crysis 2 fared pretty well in the transition. Now the team at Crytek Frankfurt is looking to take that one step further with the concluding chapter of the story of Prophet, the Ceph and Cell. The game promises to be more visually impressive, more challenging and more epic than ever before.
Lost Prophet returns to New York
Prophet has had a pretty rough time over the years. Not even a suicide attempt in Crysis 2 could end his particular brand of misery, and now he is back in New York in the year 2047, 20 years after events in the second game, with a mind to end things once and for all. He finds a city in post apocalypse, bearing the scars of all out war between the Cell Corp forces, the Ceph aliens and Crysis 2's Alcatraz.
The corrupt Cell has attempted to contain the post-war chaos with 'Nanodomes'; giant covers that will 'decontaminate' New York of the Ceph. Crysis 3 plays out in the Liberty Dome, covering all of the most iconic landmarks of the Big Apple. The Nanodome has had the strange side effect of transforming New York into an 'urban rainforest', featuring seven distinct regions known as the 'wonders', including swamplands, rivers, grassy plains and deep canyons. Into this environment lands Prophet, previously the hunted, but now the hunter; on a mission to stop Cell's quest for world domination and wipe the Ceph from face of the planet.
Crytek returned to New York not to 'cut corners', but rather show players what has happened to the metropolis since the war. Visually, the game looks just as jaw dropping as previous titles; like concept art come to life. Powered by the CryEngine 3, shafts of feathery light cut through broken windows, while trees and plants move dynamically in the wind. Most importantly, that amazing sense of detail returns, from the crumbling skyscrapers to the frogs leaping between the puddles.
Assess, Adapt and Attack...and Hack
Crysis 3 retains the same core gameplay, focused on the Nanosuit. The billion dollar outfit enables you to adapt to the circumstances, activating a Predator-style cloaking mechanism when wanting to hide, thick armour when going assault and a speed boost to get the hell out of dodge. The suit also has a tactical visor that allows you to mark targets, assess threats, scope out combat opportunities and plan your attack. Suit powers can be combined, such as a speed boost finished with a power punch.
Crysis 3 also introduces a new suit ability to remote hack elements in the world, such as taking control of a gun turret to attack the enemy and open up a strategic opportunity. Crytek has said that the hacking options will scale up considerably throughout the game, becoming a key part of the action. Prophet wakes up at the start of the campaign drugged in a Cell facility, but soon escapes and goes in search of those who have wronged him, and wronged New York.
We saw a hands off demonstration of a sequence close to the beginning of the game, in which Prophet entered what was previously Chinatown in search of some Ceph prey. Interestingly, the sequence was guided by Sergeant Michael 'Psycho' Sykes (last seen in Crysis Warhead), who will apparently form an uneasy alliance with Prophet over the campaign. Crytek confirmed that Crysis 1's Nomad will not return for the third game, but we would 'see some part of him'. Intriguing.
Sticks and stones break some bones, but not quite like a composite bow
Crysis 3's Composite Bow is the headline grabbing weapon, a lethal tool that can be used with tipped arrows, such as stun and explosive. The bow is a one-shot kill weapon - taking down a Stalker with ease in the demo - although it requires a pause for reload after each shot, making it more useful for stealth. It is also a silent weapon when not used with explosive tips, and you can fire while cloaked.
When stealth is not an option, why not pick up the Typhoon, a Cell weapon that can fire a 'laser of lead' at 500 rounds per second? As Prophet's suit has been exposed to so much alien material over the years, he is now able to use their weapons. Crytek said that the alien weapons would not necessarily be more powerful than the Cell tech, but just effective in different scenarios. We saw a pretty immense plasmid canon and a great-looking Ceph assault rifle with dual actions.
Such weaponry will be required because Crysis 3 is going to test Prophet to his limits. The Ceph have adapted to the new environment and will pose an even greater threat, from the new flame spitting scorpions to the scanners that can strip away your cloak. We did not see the Cell forces, but they will no doubt have upgraded too, and become stronger. Possibly most interesting, though, will be how the new diverse environments change the flavour of gameplay and combat over the campaign.
With Crysis 3, Crytek appears to have taken the graphics, gameplay and setting of Crysis 2, and cranked it all up a notch. The game will 'wrap up' the current story of Prophet, Psycho and Co, before the property is no doubt rebooted in future. From our initial first look, it seems that the shooter will get the fitting end that it clearly deserves.
Crysis 3 will be released on PlayStation 3, Xbox 360 and PC in spring 2013.