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'BioShock Infinite' delay caused by addition of multiplayer?

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BioShock Infinite will contain a multiplayer mode, according to a new job listing.

Irrational Games has posted an advert looking for a network programmer. The successful applicant should have experience developing back-end support for titles, implementing matchmaking, stat-tracking and analysis.

'Bioshock Infinite' screenshot

© 2K Games

'Bioshock Infinite' screenshot














"Right now we're looking for a talented and experienced individual to help us with the networking aspects of BioShock Infinite," reads the ad.

Candidates must have "shipped at least one commercial network-connected game title, preferably on a console," and have experience with "XBox Live Server Pages, Title Managed Storage, and/or the Sony equivalents".

Previous experience "developing network backend support on a multi-console title with support for matchmaking, stat tracking and analysis, in-game push updates, etc," is also required.

BioShock Infinite was recently delayed by Irrational Games.

Creative director Ken Levine announced the delay, citing the need to make extra tweaks and improvements.

It has been speculated that an October release of Grand Theft Auto V is behind the delay, with publisher Take-Two trying to separate the two competing titles.

BioShock Infinite is now scheduled to release on February 26, 2013.

> 'BioShock' movie still going ahead, says Ken Levine

Watch a trailer for BioShock Infinite below:

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