Speaking during the Develop Conference recently, Sony Computer Entertainment executive producer Pete Smith told an audience that the publisher was in talks with Danish developer Playdead over Limbo exclusivity, but that talks fell apart when the studio was asked to part with ownership of their intellectual property.
"I maybe shouldn't say this, but we had issues when we were trying to sign Limbo because of the IP," he said.
The focus of Smith's presentation was on how to best pitch a game idea to publishers, a negotiation during which developers often have to give up their IP.
"Sometimes all we want is protection so [devs] don't make a game, finish it then go to one of our rivals," Smith added. "We look at IP on a case by case basis. With a bit of common sense, you can find common ground.
"They pitched a good game, and wanted to keep the IP, have a massive development spend, bigger royalties, and guaranteed unit sales and marketing spend. They'd have got one of those."
Leaving the deal with Sony was a risky move for Playdead, but one that ultimately paid off. Limbo launched first on Xbox 360 in 2010 as part of the Summer of Arcade promotion, and quickly became one of the platform's top sellers. It later released on PlayStation Network, PC and Mac.
A special edition of Limbo recently released at retail including bonuses like the game's soundtrack, stickers and 3D glasses.
Playdead is currently working on its next game, tentatively called 'Project Two', for PC, Mac, Xbox 360 and PS3.
> Read Digital Spy's Limbo review
Watch a trailer for Limbo below: