With three days to go before the end of its Kickstarter campaign, a prototype video has been released, demonstrating the basic game mechanics.
Users must shape, sculpt and flatten the land to increase their number of followers. Once settlements reach a certain size, rival tribes will appear and battles will commence.
The game has been described as a mix between Populous, Dungeon Keeper and Black & White.
Less than £100,000 shy of its £450,000 target, GODUS will be available on the PC and mobiles within a year if successfully funded.
GODUS follows recent 22 Cans release Curiosity: What's Inside the Cube, which sees every player chipping away at the same virtual cube in an attempt to discover what's inside.
However, only the player who performs the final tap will be able to view its contents.
The experiment will reveal whether the final player unearths the cube's contents and how they do so.
22 Cans will monitor how news of the cube's contents spreads on social media, and use the findings in a future release. 30 layers have so far been removed, with more than 90 million individual cubes still to go.
Originally scheduled for August, it was renamed due to a clash with the Mars rover Curiosity.