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Remember Me preview: Hands-on with Capcom's beautiful future dystopia

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The latest screenshots from Capcom's action adventure title 'Remember Me'

© Capcom

Screenshot from Capcom's action adventure title 'Remember Me'


Remember Me was one of the biggest surprise reveals from gamescom last August, pairing Capcom with a studio composed of former Splinter Cell, Rainbow Six and Heavy Rain developers.

Set in Neo-Paris in the year 2084, Remember Me offers a peak at a dystopian future where memories and senses can be traded over a network run by a corporation called Memoreyes, and offers an interesting parable on the possible dangers if social networks dominated society.

It starts with a female 'memory hunter' named Nilin. She has had her memory stolen and left for dead in the dumps of Neo Paris, and must battle the Memoreyes corporation with the help of a residence group.

The opening 90 minutes of Remember Me show that while it has mixed results replicating the combat of Batman: Arkham and adventuring style Uncharted, it also has a few neat tricks to call its own.

The latest screenshots from Capcom's action adventure title 'Remember Me'

© Capcom

Screenshot from Capcom's action adventure title 'Remember Me'



A beautifully realised future world

Neo Paris is a place that feels beautifully realised, with all kinds of little environmental details that help flesh out its futuristic world.

Down in the slums there's hovering drones serving food, downtrodden market stalls that use stark, floating iconography to adverse their wares, and in the upper class streets, tottering robot personal shoppers and glistening, screen-filling advertisements.

The clean, futuristic aesthetic also makes its way into gameplay, where during exploration the interface is devoid of health markers and menus, and paints just points for climbing around its landscape. There's also some nice touches in combat, too, such as a glitching, distorting screen effect whenever you're low on health.

The latest screenshots from Capcom's action adventure title 'Remember Me'

© Capcom

Screenshot from Capcom's action adventure title 'Remember Me'



If you go for Batman Arkham, you better not miss this

Remember Me's combat sees you trading calculated blows in the same style of the Batman Arkham games, rather than Capcom's recent hack-and-slash DmC: Devil May Cry. But from what we saw it could have done with the dizzying energy of Ninja Theory's effort.

With ill-advertised timing when it comes to combos, combat feels clunky and difficult to start chaining moves together, and when up against multiple foes in the first few encounters, it throws you in the deep end.

Even when you do get the timing down, it continues to feel slow-paced and rather unsatisfying.

There is, however, a saving grace. An hour or so into the game Fury mode is unlocked. This is a state that allows you to rain punches freely on enemies for a short amount of time, helping you easily clear the battlefield, and makes encounters feel faster and more enjoyable to progress through.

The latest screenshots from Capcom's action adventure title 'Remember Me'

© Capcom

Screenshot from Capcom's action adventure title 'Remember Me'



Create your own combos

One of the most interesting elements to combat is the ability to create your own combos in the Combo Lab by slotting unlocked 'Pressens' (moves) into a string of combos.

As the story progresses and you gain more experience, more Pressens unlock. The most basic is Damage, but there's also Regeneration which slowly top up your health as you wail away at enemies.

The most advantageous is Cool Down, which speeds up when you can next unleash Fury mode.

What makes Combo Lab interesting is creating balanced combos from the limited Pressens you have. For example, opting for combos that focus on getting Fury as soon as possible might then compromise your ability to heal quickly and dole out regular bouts of damage during moment-to-moment encounters.

The latest screenshots from Capcom's action adventure title 'Remember Me'

© Capcom

Screenshot from Capcom's action adventure title 'Remember Me'



The world beyond combat

Outside of brawling combat you're mostly occupied with Uncharted-style traversal, where Nilin leaps from point-to-point with a nudge of the analogue stick.

Like Uncharted, it's unashamedly linear but enjoyable all the same, thanks to its fast-paced set pieces and opportunities to take a wider gaze at the wider world around you.

There are also chances to explore enclosed city districts on foot. But the camera, which is hunched too close to Nilin, means that observing the world around you is difficult.

The latest screenshots from Capcom's action adventure title 'Remember Me'

© Capcom

Screenshot from Capcom's action adventure title 'Remember Me'



At times, it was actually difficult to find the path onward due to the clunky maneuvering, especially indoors.

However there are a few neat ideas that make Remember Me's memory social network premise 'clever' and help to vary exploration.

One such idea comes in the form of hidden bonuses called Errorist Stashes - television screens dotted in the environment that tease a hidden collectable in a nearby back alley.

Another sees Nilin encounter a contact as part of the story, who shares their memories to be replayed live in the world around her. This virtual walkthrough allows you to then move safely past floating security drones that you otherwise couldn't observe.

The latest screenshots from Capcom's action adventure title 'Remember Me'

© Capcom

Screenshot from Capcom's action adventure title 'Remember Me'



Remixing the perceived past

Remember Me's standout feature is the Memory Remixes, which are puzzle-like interactive cutscenes that take place as part of the story.

An early game example happens when you encounter a bounty hunter who is out to capture you. By Nilin hijacking her mind, you're able to relive a memory that led her to your doorstep.

Just hours before, her husband was undertaking a procedure in hospital to fix his memories.

But by meddling with her memories, you can make the bounty hunter believe that he passed away during the operation, causing her join forces with Nilin to fight the government forces that led to his corrupt mind rather than turning you in to help pay for his expensive treatment.

How does this work? After viewing the cutscene once, you can then rewind and tweak scripted elements so that the past plays out differently.

The latest screenshots from Capcom's action adventure title 'Remember Me'

© Capcom

Screenshot from Capcom's action adventure title 'Remember Me'



You can remove his arm straps or his breathing mask with some effect, but ones that ultimately don't have the desired result.

By combining those alongside a change in his medicine, he breaks free from his bed in a berserk-like state and lunges for the doctor, causing him to quarantine and kill the patient.

The process of rewinding footage and finding the right outcome requires some patience, but it's very enjoyable to play around with to discover the possible outcomes.

Plus, you can also trigger paradoxes – such as the bounty hunter dying as a result of you inverting the memory procedure – which are neat rewards for prolonged experimentation.

Remember Me is available on Xbox 360, PS3 and PC from May.

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