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'PES 2014' details, screenshots revealed by Konami

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PES 2014 will mark the dawn of a new era for the football series thanks to the presence of Kojima Production's Fox Engine, according to publisher Konami.

The new technology at the game's core has enabled developer PES Productions to rework every aspect of the game's formula, offering improved graphics and more realistic physics.

'PES 2014' screenshot

© Konami

'PES 2014' screenshot



Among the headline features of PES 2014 is TrueBall Tech, a means of giving the player total power over how their body is angled when they receive a pass.

TrueBall Tech allows the player to use the analogue stick with "detailed barycentric physics", enabling them to pull off a range of new techniques, such as wrong-footing opponents and more accurate close control.

The Motion Animation Stability System (MASS) ensures that on-pitch collisions play out with heightened realism, with realistic bodily contact occurring under specific circumstances, rather than preset animations playing upon impact.

'PES 2014' screenshot

© Konami

'PES 2014' screenshot



PES 2014 will also feature more realistic and intense tackling and one-on-one situations thanks to the inclusion of MASS, with implications for both attackers and defenders.

Player AI has been bolstered as well with the addition of the Heart system, which sees players' mental attributes affected by their current form, crowd reception and support from their teammates.

PES 2014 will expand on the PES ID component introduced in last year's PES 2013, with twice as many players receiving bespoke animations based on their real-life counterparts.

'PES 2014' screenshot

© Konami

'PES 2014' screenshot



PES Productions has also overhauled penalties and free-kick taking based on fan feedback over a number of years. Decoy runs have been added during set pieces and short passes are unrestricted, while penalties are now based on a target guide.

Users will have more tactical options at their disposal courtesy of the Combination Play system, a means of assigning specific instructions to players ahead of the match, influencing their off-the-ball runs in key areas of the field.

The Fox Engine has enabled the developers to introduce more realistic visuals, with greater detail applied to the weave of kits, facial expression and the in-game stadiums. A new light-mapping effect will give matches a more authentic look.


Konami has expanded its licensing agreement for the new instalment, introducing official clubs and players from the Asia Champions League and retaining its rights to the UEFA Champions League competition.

"Thinking outside the box on an annual series such as PES is not easy," said creative producer Kei Masuda, "but the Fox Engine has allowed us to develop such a level of freedom that we are constantly realising ways of making PES 2014 a true representation of football.

"From the moment football fans pick up the controller and experiment with the close control, player movement and get to know how teams work and move, we are confident that they will see a game no longer limited by technology, but capable of growing with them and constantly surprising with the breathtaking quality they have to come to expect from the real thing."

'PES 2014' pack shot

© Konami

'PES 2014' pack shot



He added: "All the materials we're releasing are taken from current platforms and fully in-game, which is at about 70% completion. We want fans to get a true feeling of the actual product they'll be playing on the consoles most own this year, not some marketing dream.

"Our new engine and systems are dedicated to the current generation of platforms, which will continue to be dominant in the market, but are fully scalable for future versions."

Further details of PES 2014, including additional licensed competitions and new online features will be announced "shortly".

PES 2014 will be released for PlayStation 3, Xbox 360, PC and PSP later this year.

Gallery - PES 2014 screenshots:

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