Gaming
Ubisoft to develop Tom Clancy movies
Published Wednesday, Mar 26 2008, 12:33 GMT | By David Gibbon
Following the news that Ubisoft paid £47 million to acquire the rights to the Tom Clancy brand, the games firm has revealed plans to develop movies based on the franchise.
Ubisoft chief executive Yves Guillemot said his company has the capacity to produce movies based on the Tom Clancy series, but he ruled out the possibility of a Rainbow Six film.
“We're extending the video game rights forever and getting complete freedom to complete all other projects. We don't have the rights for a Rainbow Six movie, however. Those aren't part of this deal," Guillemot told Variety's Cut Scene blog.
“We'll make products within the limit of our know-how and ability to perform. We will also work with partners (on licensed products). That will vary depending on the power of any project. The goal each time is to make sure that the experience comes in many formats.
“Step by step we have to learn how to give more emotions to our consumers. This will help us get closer and closer to creating movies or internet products that will entertain. A year ago we started to create Ubisoft Digital Arts in Montreal so we can have a group capable of creating animations and movies in the future.”
Asked whether Ubisoft would work with a Hollywood studio to produce a movie, Guillemot said: “We are open to that because we don't have that kind of know-how. In the future we plan to work on them at the same time as games.”
Ubisoft chief executive Yves Guillemot said his company has the capacity to produce movies based on the Tom Clancy series, but he ruled out the possibility of a Rainbow Six film.
“We're extending the video game rights forever and getting complete freedom to complete all other projects. We don't have the rights for a Rainbow Six movie, however. Those aren't part of this deal," Guillemot told Variety's Cut Scene blog.
“We'll make products within the limit of our know-how and ability to perform. We will also work with partners (on licensed products). That will vary depending on the power of any project. The goal each time is to make sure that the experience comes in many formats.
“Step by step we have to learn how to give more emotions to our consumers. This will help us get closer and closer to creating movies or internet products that will entertain. A year ago we started to create Ubisoft Digital Arts in Montreal so we can have a group capable of creating animations and movies in the future.”
Asked whether Ubisoft would work with a Hollywood studio to produce a movie, Guillemot said: “We are open to that because we don't have that kind of know-how. In the future we plan to work on them at the same time as games.”
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