Gaming
X360 hardware issue blights 'FM 2008'
Published Thursday, Mar 27 2008, 15:09 GMT | By David Gibbon
As gamers await the release of Football Manager 2008 tomorrow on Xbox 360, developer Sports Interactive has revealed a lack of memory on the console has caused the team issues during the game's creation.
"This year for the first time the game doesn't require a hard drive to play, so that was a massive challenge in itself because we're used to using the hard drive as virtual memory and temp storage on the PC and Mac titles," Sports Interactive boss Miles Jacobsen told GamesIndustry.
"Beating that challenge has had great benefits for the company's other products, for the future PC and Mac side of things. The learning about technology that's been done by the console team in the past few months bodes very well for our other titles as well."
Jacobsen added he believes that releasing the game on the Xbox 360 Arcade will allow them to target a wider demographic than in the past.
"You would think that people who are buying the Arcade SKU were the more mass-market consumers, and that's an audience that with the next-generation consoles I don't really think we've hit yet," he said
"There are titles out there, ours included, that do also appeal to a much wider demographic than people maybe realise."
"This year for the first time the game doesn't require a hard drive to play, so that was a massive challenge in itself because we're used to using the hard drive as virtual memory and temp storage on the PC and Mac titles," Sports Interactive boss Miles Jacobsen told GamesIndustry.
"Beating that challenge has had great benefits for the company's other products, for the future PC and Mac side of things. The learning about technology that's been done by the console team in the past few months bodes very well for our other titles as well."
Jacobsen added he believes that releasing the game on the Xbox 360 Arcade will allow them to target a wider demographic than in the past.
"You would think that people who are buying the Arcade SKU were the more mass-market consumers, and that's an audience that with the next-generation consoles I don't really think we've hit yet," he said
"There are titles out there, ours included, that do also appeal to a much wider demographic than people maybe realise."
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