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'Final Fantasy XIII' (PS3)

Published Friday, Mar 5 2010, 00:02 GMT | By Matthew Reynolds | 11 comments


Also available on: 360
Developer: Square Enix
Publisher: Square Enix
Genre: Role-playing game

Square Enix hasn't lost its flair for production. From the regular jaw-dropping vistas down to its glossy cutscenes and stylised menus, the Final Fantasy series continues to be nothing short of a spectacle. However, between its beautifully crafted world and a backpedalling from the expansive and heavily contested Final Fantasy XII, this latest iteration becomes a more linear, focused outing with a number of compromises, but nothing that spoils an otherwise spectacular adventure.

Besides all the bells and whistles, a role playing game will live and die by its battle system. Thankfully Final Fantasy XIII comes with one of the franchise's strongest: it's a real time system under the guise of the Active Time Battle bar, now chopped up into segments that allow for a combination of moves in a single round. However, like XII, you play a single character and direct the remaining party members through class-changing Paradigms. Being able to change formation allows you to keep up with the flow of battle, so if an enemy unleashes a particularly damaging attack, you can use a defensive Paradigm, wait for everyone to get back on their feet, then swap back to dealing damage in a near instant.

While you could obviously change tactics in previous instalments, the array of class combinations paves way for dozens of tactical options, all available within a moment's notice. It's especially ideal for one of the system's key conceits, which is to Stagger the enemy - destroying their defence for a quick kill - through a constant wave of attacks that can lead to end battle bonuses. Between Staggering and dealing with incoming attacks, you haven't got time to micro-manage individual party members or select moves, making the ability to whip out a combo (there's an Auto Battle option to instantly fill the gauge) and change tactic on a dime nothing short of essential.

Despite streamlining the decision process, it still maintains a tactical flavour. Maintaining a chain of attacks is easier said than done, placing a greater emphasis on debuffs and status magic to Stagger foes, and boss battles will stretch your resources and prepared Paradigms to breaking point. During the more difficult encounters you'll need to duck in and manually select certain attacks now and again, but it's a system that lets you concentrate on planning and executing moves rather without juggling menu options every step of the way.

However, such praise can't be extended to the experience system. Reminiscent of FFX's Sphere Grid, characters advance along paths that add new abilities and individual stats. While characters and their individual classes have unique boards, development is a linear affair, offering little choice or opportunity to choose how your character can grow. Furthermore, it's constantly capped, only adding new sections as the story progresses. This tendency to drip feed new abilities by plot events also applies to additional ATB segments and new shop fronts, making you feel constantly restricted throughout all of the game's systems. While this certainly benefits newcomers so they aren't overwhelmed, it hinders the ability to experiment and exploit the riches of the battle system, which was always an enjoyable aspect of the series.

And as early reports suggested, progressing through environments is also a straightforward experience. But it's arguably no more so than your average Final Fantasy game: while all sections essentially have you moving from one point to another, there's enough to keep you occupied and engaged, with branching paths that allow you to avoid and sneak upon enemies for initiative bonuses and hidden item-filled niches at every turn. (Yes, random encounters are no more.) A larger issue is the overall pacing of the adventure: the game has you constantly push through new areas, with no towns or a world map to speak of, and sometimes chapters can be incredibly varied, by either chopping up cutscenes neatly throughout, or having you slog through a dungeon for hours at a time.

Such pacing makes sense for the story, where the principle characters inadvertently become enemies of the state and must flee from a government out to exterminate them. While it has the usual levels of melodrama and juvenile personalities that the genre is renowned for, by and large the cast is a likeable bunch, and watching their interpersonal conflicts unfold is as enjoyable as ever. There's a great deal of intrigue in each character's fate, as well as the true identity of the demi-gods that cursed them, and those high production values serve to make unfolding events far more entertaining. An added surprise is that even within dungeons, characters run ahead and talk among themselves, offering a more natural and ambient narrative on top of the usual array of lavish cutscenes.

The wealth of adjustments also makes it an obvious game to recommend: the frequent tutorials and lax approach to failure - dropping you outside of battle with no punishment - as well as its linearity throughout all its systems makes it feel welcome to anyone. And while it does scale back the freedom and exploration that seasoned players cry out for, an explosion of side-content awaits in the latter stages, before returning to the straight and narrow for the home stretch. Despite its allowances, it still offers an epic, world-spanning adventure, and ultimately, that's what a Final Fantasy game is all about.


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Nic Wolverhampton, on March 18th, 2010
I have been a hardcore Final Fantasy fan since I first saw the opening scenes of Final fantasy VII, and have bought every game since, including XIII. I do however feel that i'm starting to buy the games and get so excited about there release purely for the fact its called Final Fantasy. I agree with almost all of the comments below and feel that the final fantasys of today like XII and XIII are lacking everything i used to love about them, for example the freedom to explore the world map, the random battles and of course the turn based fights. Not to mention the story and character development which seems to have been thrown out the window along with everything else about the games. It seems that gone are the days where i could wander the world on a chocobo or fly around in an airship, and in are the days where i have to follow a linear map and can dodge enemies because i dont really need to fight them. It just seems an aweful shame, i mean dont get me wrong i love the game and the graphics are stunning, and would almost certainly still buy it had it not been called final fantasy, but why can't square stick to what they know and what we love.
maskon, on March 13th, 2010
I think it is fair to say that the death knell has been well and truly rung for the Final Fantasy series. May it rest in peace. This game is just depressing to play as a hardcore FF fan. It is hollow and rotten to the core. I am disappointed that DS didn't have the balls to give it a lower rating than 4 stars after giving it a pretty damning review.
Jamie, bromley, on March 11th, 2010
Firstly Halo, Half-Life etc are a completely different genre of games. Japanese developers seem to much focused on apeing western developers (due to sales of oblivion, mass effect etc). I for one enjoyed the turn based combat. Problem is games journo's seem to think that this was an out dated system and constantly critised games that use it. Hence square moving to using a more action oriented combat system. They seem to have forgotten that FF are RPGs.. ROLE PLAYING GAMES, NOT ACTION GAMES!
Dean, Ipswich, on March 8th, 2010
Well I was one of the "lucky" ones to receive my copy on 6th March. Currently I'm around 20 hours through the game and it very much feels like I'm just trudging through the game. All the things I loved about the previous games have gone ... exploring the world map, finding secrets, leveling up and farming for items. Very depressing for FF Fans. That said it does look amazing, I like the battle system and the story although a little confusing to begin with seems good. Message for Square "concentrate on the game play, if it looks last generation we WILL forgive you!"
gareth collins wiltshire, on March 8th, 2010
Do they have the secret characters in this version? Like they had Celebi in the dark forest in that other version and Igglybuff eggs in the rocket hideout?
Daniel United Kingdom , on March 6th, 2010
No matter what, I will play this game when I have a PS3, I'm a huge FF fan and no matter what they release I will buy and play it.
Matthew, Lancaster, on March 6th, 2010
oh my god. seriously? I'm a longtime FF fan but this just seems depressing. bring back the world map please square. ff7 remake wud be shit at the momen because of this stupid idea of no world map. its not an FF game, its just a general RPG with FF style. its so amazingly depressing. FF12's battle system was something to be desired and trying to improve on that is just lame. random battles and no limitations to level ups etc is what it should be all about. this just makes me angry. what makes me more ngry is that yes I will probably buy it and eventually enjoy playing it. but that will probably only be for the story. this sucks...
Gary, Essex, on March 5th, 2010
The characters seem engaging and it has a great style and look, FFXIII has many of the elements which make a great RPG. But the dumbing down for Western gamers is depressing. Exploration is a crucial part of the RPG experience, the experience of existing in a living, breathing world. What I find depressing is the narrow, lazy linearity of western FPS's like Hlaf Life, Call of Duty, and Halo (I love these games but, ffs why do they have to be so linear?). Japanese developers must be more confident in their own approach. Its the creeping westernisation that bugs me about Final Fantasy XIII. I love Japanese RPGs; they are often far more involving than their stat-obsessed, clinical western counterparts. I do feel that Final Fantasy and Phantasy Star, the two greatest JRPG franchises, have lost their way.
ants, wales, on March 5th, 2010
Are you under the pay of Microsoft? The game is also out on the ps3, with most reviews stating that the xbox360 is a sub-par conversion. Advertsing it as just xbox360 is not accurate
Ian Ireland, on March 5th, 2010
Looks like they're really trying to focus on the new comer and perhaps the younger generation that didnt grow up with FF. This might be hit and miss amongs many hardcore fans. I also noted that you didnt mention the summoning in your review, or really give too much details on the graphics in general.
Jerome CA, on March 5th, 2010
"The wealth of adjustments also makes it an obvious game to recommend: the frequent tutorials and lax approach to failure - dropping you outside of battle with no punishment - as well as its linearity throughout all its systems makes it feel welcome to anyone." In other words it hand holds you for most of the game. Damn, they really did dumb this game down for the lowest common denominator.

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