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Gaming Review

Assassin's Creed 3 Tyranny of King Washington Episode Two review (360)

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Released on Monday, Mar 18 2013

'Assassin's Creed 3: The Tyranny of King Washington' Episode 2 screenshot

© Ubisoft


Release Date: March 19
Platforms available on: PS3, Xbox 360, PC, Wii U
Price: £7.99 / $10 / 800 Microsoft Points
Developer: Ubisoft
Publisher: Ubisoft
Genre: Action/adventure

While Assassin's Creed 3 - The Tyranny of King Washington: Part One showed a great deal of promise, it ultimately fell short of its long-term goal of redefining the Assassin's Creed 3 experience.

Despite reintroducing familiar characters and locations in intriguing new ways, the DLC felt overly familiar and was let down by repetitive missions and underwhelming new powers.

Fortunately, with The Tyranny of King Washington: Part Two - The Betrayal, the developers are better able to demonstrate the true potential of the content, building on the story, adding to the powers and setting up the grand finale.

For those yet to play The Tyranny of King Washington: Part One, the DLC takes place in an alternative reality in which George Washington has been corrupted by the absolute power of the Apple of Eden.

'Assassin's Creed 3: The Tyranny of King Washington' Episode 2 screenshot

© Ubisoft

Connor meets the game's antagonists



Waking from the dreamlike events of Assassin's Creed 3, Connor, having never become an assassin, joins the fight to stop the tyrant Washington and his underlings.

Without wishing to give too much away beyond that, The Betrayal shifts the action from the Frontier lands to Boston, and sees Connor attempt to escape captivity and get closer to Washington with the aid of another new power.

The story, which was the strongest part of Episode One, feels ever so slightly stuck in limbo in the latest episode, unable to match the developments from the opening act, or provide the inevitable closure from Episode Three.
    The Betrayal shifts the action from the Frontier lands to Boston, and sees Connor attempt to escape captivity and get closer to Washington with the aid of another new power.
It's stronger from a character standpoint, however, with a slightly less black and white portrayal of its antagonists.

The relationship between the timid Benjamin Franklin and General Putnam is a particular highlight, with the latter's scheming and the former's transformation creating a thrilling dynamic.

Gaining the DLC's second new power almost immediately, Connor adds the ability to soar like an eagle to his wolf pack and invisibility cloak from the first act.

'Assassin's Creed 3: The Tyranny of King Washington' Episode 2 screenshot

© Ubisoft

Connor gets into a bar room brawl



Eagle powers give Connor the ability to instantly transport to nearby targets, similar to the Web Rush system in last year's Spider-Man movie tie-in, as well the option to perform new swooping kills.

Much like the power of invisibility from the first episode, Connor's eagle powers aren't particularly special on their own, but when combined with other powers, players are afforded the opportunity to come up with different ways to assassinate enemies, which makes the game much more fun.

It's particularly handy for sneaking up on and eliminating groups of enemies from behind, with Boston's buildings providing an ideal escape route.

A typical example involves using the eagle power to swiftly switch between rooftops, performing a soaring kill to take out two enemies, the wolf pack to take out three more, and the power of invisibility to make an escape.


Switching between different powers takes a little getting used to, even though they're mapped to the d-pad, but once you get the hang of it, it provides a much deeper experience.

Of course, it will be even more enjoyable with the addition of a third power in Episode Three, but it's still a big improvement on the opening act.

The city of Boston also plays its part in making Part Two more enjoyable. Though the city hasn't changed quite as much as we would have liked in a physical capacity, it's a much darker place overall, with hangings, firing squads and curfews in full force.
    With a darker location, additional powers and more varied selection of missions, Assassin's Creed 3: The Tyranny of King Washington: Part Two furthers the potential of Connor's episodic adventure.
It makes travelling the streets much more challenging, which increases the overall tension. More so than the previous episode, players are forced to rely on their new powers to escape sticky situations and travel between areas.

The buildings are also better suited to Connor's free-running abilities, which makes for a smoother platforming experience overall.

The missions also offer a little more variety, although once again, we would have liked the development team to have taken a few more risks and introduced something completely unique - or failing that, one or two of the game's excellent naval missions.

'Assassin's Creed 3: The Tyranny of King Washington' Episode 2 screenshot

© Ubisoft

The city of Boston



There is, however, more chase sequences thrown in with the inevitable assassination attempts, as well as a fun boss battle and an excellent sequence towards the end of the episode in which Connor and a group of sailors must take the docks and overcome an onslaught of soldiers.

It may not be particularly innovative, but it sets up the third episode brilliantly.

With a darker location, additional powers and more varied selection of missions, Assassin's Creed 3: The Tyranny of King Washington: Part Two furthers the potential of Connor's episodic adventure.

And while we would have liked the development team to have taken a few more risks, The Betrayal sets the scene for a thrilling finale.

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