Digital Spy

Search Digital Spy
0

Gaming Review

Teleglitch: Die More Edition review (PC): Only for masochistic players

By
Released on Friday, Aug 2 2013

'Teleglitch: Die More Edition' screenshot

© Paradox Interactive

Equipping the shotgun to fend off enemies


Release Date: July 24
Platforms available on: PC, Mac
Developer: Test3 Projects
Publisher: Paradox Interactive
Genre: Top-down shooter

Teleglitch is a roguelike top-down shooter that was first released late last year and has since been given an extended edition on Steam.

Ask someone to describe what the game is like to play, and chances are they'll say it's fiendishly difficult.

Taking place in an abandoned military research complex in space, your objective is to explore and find a way off the planet - all while trying to stay alive against the hordes of enemies scattered around.

Using keyboard and mouse controls, picking up items and shooting weapons is straightforward and fairly intuitive. However, ammo is incredibly scarce, forcing you to scavenge for every item you can find and combine them into makeshift weapons in order to survive.


A nailgun can be crafted from a pistol, tube and hardware, for instance, while explosives are a much more efficient way to clear out enemies than wasting your precious bullets.

Like good horror games, the scarcity in resources means it's sometimes better to avoid confrontation and just run. But despite the threat of permadeath constantly looming over you, we rarely felt tense, no matter how bad our predicament was.

There were times when we had just a slither of health and preparing to enter the next room, not knowing what to expect. These moments should fill us with dread, but they disappointingly didn't.

Ammo is incredibly scarce, forcing you to scavenge every item you can find and combine them into makeshift weapons in order to survive.

Some of this can be attributed to the retro pixel graphics, which while they have their slight low-res charm, are ultimately a little too bland and artistically unimpressive to immerse us in the dire world of Teleglitch.

In addition, it's simply too punishing. The odds are ridiculously stacked against you, involving an abundance of enemies in your way combined with how frail your character is.

It was discouraging starting over knowing that more than likely death was inevitable.

'Teleglitch: Die More Edition' screenshot

© Paradox Interactive

Branching levels are a new addition to 'Teleglitch'


Tension works better when you're teased with a slim chance of survival. Teleglitch tries to be moody, but its attempts at creating such an atmosphere are largely ineffective when you're going through the motions, expecting to die at some point with nothing to show for it.

That levels are procedurally generated is part of the problem. Some runs will be considerably tougher than others due to map layout and items available, to the point where it feels pointlessly and downright unfair.

And yet, despite the fact that you won't experience two identical facilities, the levels are still repetitive. Teleglitch plays almost identically every time, which is surprising considering there is a decent variety of weapons available to pick up.

The retro pixel graphics, while they have their slight low-res charm, are ultimately a little too bland and artistically unimpressive to immerse us in the dire world of Teleglitch.

This is because there aren't many ways to approach the game. Each playthrough, it's always a case of checking every room in order to scavenge, while conserving as much ammo as you can - running where possible and firing weapons when overwhelmed.

The Die More Edition makes the game even tougher, unnecessarily so, with more intelligent AI that are tougher to get away from and new enemy patrols.

There are ten main levels to get through, and mercifully there are a few checkpoints. Get to level five, and you'll be able to begin again from level three.

'Teleglitch: Die More Edition' screenshot

© Paradox Interactive

Scavenging and crafting are absolutely essential


New in Die More are five bonus stages, including new environments that are optional but should be a nice treat for fans. In a more minor change, players can now also have their starting gear randomised from eight different presets, should the option be turned on.

Teleglitch is an admirable attempt at making an immersive and challenging roguelike, but various issues considerably bog the experience down.

In particular, its insanely high difficulty and repetitive nature make the game dull and unenjoyable. As a result, it's only recommended for masochistic players.


You May Like

Comments

Loading...